Fear and Loathing
Gonzo blogging from the Annie Leibovitz of the software development world.
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comment policy
before commenting on any post or article found on this site. All postings and/or articles on this site are provided "AS IS" with no warranties, and confer no rights. The views expressed on this weblog are mine and do not necessarily reflect the views of my employer, or anyone else on the planet for that matter. Please note, I do not work for Microsoft and while I am an MVP, my opinions, files offered, etc. do not represent, are approved of, or paid for by Microsoft. (in other words, Microsoft pretty much ignores this website) Are you still reading this?
Unless otherwise expressly stated, all original material of whatever nature created by
Bil
Simser
and included in this website (plus any related pages including archives), is licensed under a
Creative Commons Attribution 2.0 Canada License
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January 2008 - Posts
10
Comments
Lack of Coverage Tools for .NET
by
Bil Simser
For the longest time, I've been using NCover for coverage. It was free, gave good results and with NCoverExplorer and CI integration it was the perfect tool. Easy to use, easy to setup, and worth the typical hassle of new tools (setup, learning, configuration...
Filed under:
Agile
,
.NET
,
Cool Tools
2
Comments
Will the real Micropolis please stand up?
by
Bil Simser
This morning I stumbled across a project on SourceForge named Micropolis. Of course this got my attention and after realizing there was nothing there (no code, no web pages, nothing) I fired a note off to Don to see what was up? I knew his distaste of...
Filed under:
Community News
,
Game Development
,
SimCity
7
Comments
My XBox 360 is blogging, and I didn't even know about it...
by
Bil Simser
Here's a twist on that old adage that the machines are taking over the world. In a freaky SkyNet like fashion, I *discovered* that my XBox 360 is blogging. You heard me right. My game console is blogging, and it's not me writing the blog. Here's my XBox...
Filed under:
Community News
6
Comments
Micropolis UI Sneak-a-Peek
by
Bil Simser
As you can tell, I really suck at running a city. By the year 2023 nobody likes me, power blackouts are everywhere and pollution has consumed the city creating a race of carbon dioxide breathing mutants. The UI is Python using Glade. Yes, the numbers...
Filed under:
Community News
,
Game Development
0
Comments
ALT.NET, Round 2. Redmond, Washington. April 18-20. Be there.
by
Bil Simser
Title says all. We're pleased to announce the 2nd major ALT.NET Open Spaces conference. This time we're in Redmond at the DigiPen Institute of Technology . It's a 5 minute drive from the Microsoft Campus and we're looking to have some softies come down...
Filed under:
Agile
,
Community News
,
.NET
6
Comments
Building A City - The Series
by
Bil Simser
As I spend more time with the SimCity Micropolis source code I'm digging the Python interface, trying to get used to Glade and GTK all over again (I haven't used it for years) and trying to build something useful from the excellent core C++ engine that...
Filed under:
Community News
,
Game Development
,
SimCity
4
Comments
Building A City - Part III
by
Bil Simser
Now you've got a runtime distribution running of the Micropolis demo. Doesn't do much does it? Sure you can spin around and navigate throughout the city. Perhaps you've changed the name of the city to load and checked out the other layouts. Otherwise...
Filed under:
Community News
,
Game Development
,
SimCity
5
Comments
Building A City - Part II
by
Bil Simser
MicropolisCore is package put together that is a fairly clean port of the original C code into a C++ mega class (called Micropolis). The distribution is a set of three projects, but this post focuses on the main one Micropolis. This contains the core...
Filed under:
Community News
,
Game Development
,
SimCity
10
Comments
Building A City - Part I
by
Bil Simser
Well. My last post was a little, ummm... popular? Slashdot , Boing Boing , BluesNews , and pretty much the rest of the planet have all linked to it. Glad everyone is happy about the source release. Anyways, there's been a lot of buzz about the code and...
Filed under:
Community News
,
Game Development
,
SimCity
81
Comments
SimCity Source Code Released to the Wild! Let the ports begin...
by
Bil Simser
This past holiday (I've been bugging him since November about it) my good friend Don Hopkins got a lot of work done on the finishing touches on releasing the original SimCity source code under the GNU General Public Library (GPL) . The code won't have...
Filed under:
Community News
,
Game Development
,
SimCity
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