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Terrarium, Terrarium, Terrarium by Bil Simser

I'm presenting a talk around Terrarium development at the Edmonton .NET User Group on September 25th. The talk is focused on upgrading a legacy app (1.1) to 2.0 (and beyond to 3.5 eventually), building and running your own Terrarium (complete with man...

Public Terrarium Server Available by Bil Simser

I’ve put my own server up and running for you to connect to with the new Terrarium Client and upload your critters to. It’s available at http://www.terrariumserver.com (and will be the default new server in the next build).   To configure your Terrarium...

Terrarium for Vista, whoops… by Bil Simser

My bad. I don’t run Vista. Really. I don’t like it, it’s glacially slow, and doesn’t give me anything as a developer (except more flashy looking Explorer screens and maybe a Start menu I can search). So I’m an XP boy, however that was a bad mistake on...

Reintroducing Terrarium, now with 2.0 goodness! by Bil Simser

To skip to the chase… http://www.codeplex.com/terrarium2 Origins A long time ago, on a development team far, far, away, some bright dude (or dudette) came up with the idea of Terrarium. Terrarium was a .NET 1.x game/learning tool that was aimed at getting...

Will the real Micropolis please stand up? by Bil Simser

This morning I stumbled across a project on SourceForge named Micropolis. Of course this got my attention and after realizing there was nothing there (no code, no web pages, nothing) I fired a note off to Don to see what was up? I knew his distaste of...

Micropolis UI Sneak-a-Peek by Bil Simser

As you can tell, I really suck at running a city. By the year 2023 nobody likes me, power blackouts are everywhere and pollution has consumed the city creating a race of carbon dioxide breathing mutants. The UI is Python using Glade. Yes, the numbers...

Building A City - The Series by Bil Simser

As I spend more time with the SimCity Micropolis source code I'm digging the Python interface, trying to get used to Glade and GTK all over again (I haven't used it for years) and trying to build something useful from the excellent core C++ engine that...

Building A City - Part III by Bil Simser

Now you've got a runtime distribution running of the Micropolis demo. Doesn't do much does it? Sure you can spin around and navigate throughout the city. Perhaps you've changed the name of the city to load and checked out the other layouts. Otherwise...

Building A City - Part II by Bil Simser

MicropolisCore is package put together that is a fairly clean port of the original C code into a C++ mega class (called Micropolis). The distribution is a set of three projects, but this post focuses on the main one Micropolis. This contains the core...

Building A City - Part I by Bil Simser

Well. My last post was a little, ummm... popular? Slashdot , Boing Boing , BluesNews , and pretty much the rest of the planet have all linked to it. Glad everyone is happy about the source release. Anyways, there's been a lot of buzz about the code and...
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