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Mesh synchronization of KML files through FeedSync
We've been working for the past few days on a mesh4x adapter that can synchronize a potentially big KML file at a very granular level (styles, placemarks, folders, etc.) so that you can collaboratively edit these large files without having to resolve...

Posted by Daniel Cazzulino

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Live Mesh FeedSync: an overview of the protocol under the hood
I already mentioned why I think Live Mesh is cool and that I think the most important part of it, FeedSync , is being largely ignored by reviewers. Fortunately, there's an extensive interview with the team that goes quite deep in FeedSync and how it works...

Posted by Daniel Cazzulino

Live Mesh Everywhere: open source and cross-platform
You have probably read or listened all the (maybe a bit vague) information about the Mesh Operating Environment (MOE): a platform that will allow multiple applications and devices to participate in the Live Mesh . Let's get to the more technical details...

Posted by Daniel Cazzulino

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