Archives / 2009 / November
  • LLBLGen Pro v3.0 Model first with QuickModel and more

    Below I've linked a short video which demonstrates, among other things, the Quick Model feature of LLBLGen Pro v3.0. Quick Model is a feature which allows the user to specify model elements very quickly using a simple command input system combined with a visual model viewer. The scenario when this feature is ideal is when you're interviewing a Domain expert and you want to store the information you gather in a re-usable way. This feature allows you to do that in such a way that the model is immediately presented to you and the Domain expert (so s/he immediately sees if it's correct or not). Another advantage is that the model is already in your project, so if a developer has to continue with the project, you don't need a translation phase and you don't have to discuss which entities were determined during the interview, they're already in the model. All you need is a little fine tuning perhaps, using the other editors in the LLBLGen Pro designer. As the Quick Model feature is ... quick, you can type while discussing / interviewing, so the interview isn't stalled by you having to perform slow toolbox-jedi-tricks or other slow modeling wizardry.


  • "Cloud Cloud Cloud, if you're not in it, you're out!"... or something

    After I graduated from the HIO Enschede (B.Sc level) in '94 I have worked with a lot of different platforms and environments: from 4GL's like System Builder, uniVerse and Magic to C++ on AIX to Java to Perl on Linux to C# on .NET. All these platforms and environments had one thing in common: their creators were convinced their platform was the best and greatest and easiest to write software with. To some extend, each and every one of them were decent platforms and it was perfectly possible to write software with them though I'll leave the classification whether they were / are the greatest and easiest to the reader. I'll try to make clear below why this dull intro is important.