Contents tagged with Unity

  • Feature enabling when using Branch by Abstraction

    Something that I haven't liked for a long time is the use of branches in a projects. I don't like the waste when it comes to merge between branches, "Merge hell". In the beginning of the project I'm in now, it took hours to do merges before a release, both handling conflicts, but also selects different changeset that should include and not include in the merge before a release. The hard part was when a branch per feature was present. Later on this was changed into one single dev branch, but still sometimes two branches may exists. The team was used to work like this from previous projects. To handle this merge hell one dedicated person handle all the merge so the team can work undisturbed (not true, they were involved when conflicts occurs). Even with a dedicated person, the problem still exists, it was just moved. The time it takes to do the merge, was there, the problem with non-disciplines people that did not following the guidelines when it comes to fixing bugs in different branches, or forgot to merge into the main branch, created problems. Wouldn't it be nice to get rid of all the merge problems, let everyone just work in the same branch? There is a way, it may not work for every projects though (sometimes a bigger change may be useful to have in a single branch, but I think it should first be avoided). The solution to the problem is what Paul Hammant calls "Branch by Abstraction".

    Read more...