A Portion of Buff

Everybody else had one, so...

Drawing the line?

A while ago I read Jason Whittington's idea for starting a managed demo scene, and got to thinking about what would constitute "managed" graphics code?  At first I discounted DirectX, because even the managed bits are wafer-thin wrappers around unmanaged libraries.  I started writing some rendering functions using System.Drawing.  Then I discounted that, because it's mostly a wafer-thin wrapper around unmanaged libraries.  So what are we left with?  Am I being a purist? 

Maybe it should be anything-goes, but 'karma' is awarded for heavy use of managed code.

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