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Jayme Davis' WebLog

Playing games so you don't have too...

May 2003 - Posts

  • Masters of Doom

    Looks like James blogged about Masters of Doom before I could get to it! :)  

    I just finished this book last night and was very impressed. Kushner did an incredible job learning the characters and telling their story. The book starts with Carmack and Romero's first day on a computer, and goes all the way until Doom III and Monkeystone Productions. I would highly recommend this book to anyone interested in game development, games, or how two guys created an empire in the gaming industry.

    Jayme

  • .NET Game Engine

    Over at bunnz.com, Markus Wob, Alois Zoitl, and Stefan Ortner are working on a game engine called Purple#. There's a few screenshots posted, and lots of cool info... check it out. 

    (pulled from bunnz.com)

    Features
    Scripting PlugIns: (JScript.Net, VB.Net, C#.Net)
    Scripting Console
    Automatic configuration management by using the Purple Serializer
    Shader Driven 3d engine with following PlugIns: DirectX9, Cg, (Cg)Fx
    Virtual Vertex and Index Buffers
    Ex- and importer: Exporter for Maya, Q3 Levels, MD3, ATI Normalmapper, ...
    Sound: fMod

  • Linksys access log service

    I've been working on a service that works with my Linksys BEFW11S4 router's access log. I wasn't impressed at all with the program that Linksys provided that writes the data to a text file. I'm writing the service now to get the log coming from the router (you can specify on the router which IP to send the log too) and send the data to SQL server. I'm very impressed with System.Net and System.Net.Sockets so far... it seems to be a breeze. I hope it stays that way!

    Jayme

  • C# DirectX Gaming?

    I've looked around a bit for a good benchmark on C# with DirectX, vs. the traditonal C/C++ way. To be honest, I just don't know how bad/good the performance would be with managed code... anyone who's read on this or has any good links to info, please leave a comment. Do you think C# has potential to take off in the gaming industry?

    Jayme

  • Daisy.cs

    Stumbling around on Randy Ridge's site some more, you could find Daisy.cs. Pretty funny, heh.

    // csc /o+ /t:exe /out:Daisy.exe Daisy.cs
    using System;
    using
    System.Threading;
    using
    System.Runtime.InteropServices;
    using
    System.Security;
    public sealed class
    Daisy
    {
    public static void
    Main()
    {
    Beep(2093, 769);Beep(1760, 769);Beep(1396, 769);Beep(1047, 769);Beep(1174, 192);
    Beep(1319, 192);Beep(1397, 192);Beep(1175, 385);Beep(1397, 192);Beep(1047, 962);
    Thread.Sleep(385);Beep(1568, 769);Beep(2093, 769);Beep(1760, 769);Beep(1397, 769);
    Beep(1175, 192);Beep(1319, 192);Beep(1397, 192);Beep(1568, 385);Beep(1760, 192);
    Beep(1568, 962);Thread.Sleep(385);Beep(1760, 192);Beep(1865, 192);Beep(1760, 192);
    Beep(1568, 192);Beep(2093, 385);Beep(1760, 192);Beep(1568, 192);Beep(1397, 962);
    Beep(1568, 192);Beep(1760, 385);Beep(1397, 192);Beep(1175, 385);Beep(1397, 192);
    Beep(1175, 192);Beep(1047, 962);Beep(1047, 192);Beep(1397, 385);Beep(1760, 192);
    Beep(1568, 385);Beep(1047, 192);Beep(1397, 385);Beep(1760, 192);Beep(1568, 192);
    Beep(1760, 192);Beep(1865, 192);Beep(2093, 192);Beep(1760, 192);Beep(1397, 192);
    Beep(1568, 385);Beep(1047, 192);Beep(1397, 962);
    }
    [DllImport("kernel32.dll"), SuppressUnmanagedCodeSecurity]
    public static extern
    Boolean Beep(Int32 frequency, Int32 duration);
    }

    Jayme


  • OpenGL in .NET

    Randy Ridge is working on porting NeHe OpenGL tutorials to .NET. I've been through most of the original tutorials, and it seems like quite a task. He's developing a library CLS compliant, so you can use whatever language you choose. With GLUT, you can run the same exe's on Linux/FreeBSD under mono ... pretty cool.

    Jayme

  • First post

    This is my first blog here, so I guess I'll tell you a little about myself...

    I work for Dell Computer Corp. (well, just Dell now) out of Nashville, TN. I started here Aug. 99 in Technical Support. When I was in training, I met another developer working on a 3D game engine. I decided to jump in... and spent most of my time working on the multiplayer parts of the game (winsock wrappers, etc). Working on this is what really got me back in to programming... I'm hoping to develop a game in C#... wish me luck!

    I develop tools now for Dell Tech Support. It's something new everyday, so I can't say I mind it. I get to deal with gigs and gigs of data, and of course, C#.

    A friend of mine in Cinci .Avery Blog told me about this blog/tool, and I really liked the setup and the post I've seen... very cool stuff. 

    Thanks to ScottW for setting this up -

    Jayme

     

     

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