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I just saw a post on GameDev titled Who is using C# to write games? . I was thinking to myself... here we go again; we're asking C/C++ developers to shoot down C# as a gaming technology. MUCH to my surprise, it was quite the opposite! Seems a lot of people...
Randy Ridge finally put up a website with some sort of navigation... I know it was hard for him to get away from the Notepad Framework, but he came around... ( RSS ). If you don't know what Tao is, you should go check it out... oh yeah, and don't forget...
I'm thinking of downloading SDL.NET and trying to get it play nicely with the Tao library. Randy Ridge, one of the CsGL developers, has done an incredible job with the library, and I actually believe the SDL.NET project at one time (before merges, etc...
Looks like James blogged about Masters of Doom before I could get to it! :) I just finished this book last night and was very impressed. Kushner did an incredible job learning the characters and telling their story. The book starts with Carmack and Romero...
Over at bunnz.com , Markus Wob, Alois Zoitl, and Stefan Ortner are working on a game engine called Purple# . There's a few screenshots posted, and lots of cool info... check it out. (pulled from bunnz.com) Features Scripting PlugIns: (JScript.Net, VB...
I've looked around a bit for a good benchmark on C# with DirectX, vs. the traditonal C/C++ way. To be honest, I just don't know how bad/good the performance would be with managed code... anyone who's read on this or has any good links to info, please...
Randy Ridge is working on porting NeHe OpenGL tutorials to .NET. I've been through most of the original tutorials, and it seems like quite a task. He's developing a library CLS compliant, so you can use whatever language you choose. With GLUT, you can...
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