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<?xml-stylesheet type="text/xsl" href="http://weblogs.asp.net/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Tobler.SoftwareArchitecture() : [GameDev]</title><link>http://weblogs.asp.net/jtobler/archive/tags/_5B00_GameDev_5D00_/default.aspx</link><description>Tags: [GameDev]</description><dc:language>en</dc:language><generator>CommunityServer 2007 SP1 (Build: 20510.895)</generator><item><title>Your Company's Next Senior Software Architect???</title><link>http://weblogs.asp.net/jtobler/archive/2009/07/02/your-company-s-next-senior-software-architect.aspx</link><pubDate>Thu, 02 Jul 2009 23:08:00 GMT</pubDate><guid isPermaLink="false">c06e2b9d-981a-45b4-a55f-ab0d8bbfdc1c:7138943</guid><dc:creator>CSharpener</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://weblogs.asp.net/jtobler/rsscomments.aspx?PostID=7138943</wfw:commentRss><comments>http://weblogs.asp.net/jtobler/archive/2009/07/02/your-company-s-next-senior-software-architect.aspx#comments</comments><description>I would *love* to join a new and exciting software development team that has a single-minded focus on delivering high-quality software products to great customers.  

Perhaps that team is working in your company!  

Please have a look at my resume (http://weblogs.asp.net/jtobler/articles/48839.aspx) to find out if my skills match your customers' needs!  If interested, contact me by email so I can get to work with you as quickly as possible!  

I currently live in San Diego, CA, but would consider relocating to Las Vegas, NV, or the Miami Ft. Lauderdale area, FL, to join the right company with the right challenge!


&lt;img src="http://weblogs.asp.net/aggbug.aspx?PostID=7138943" width="1" height="1"&gt;</description><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B002E00_NET+C_23005D00_/default.aspx">[.NET C#]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_Languages_5D00_/default.aspx">[Languages]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_Software+Architecture_5D00_/default.aspx">[Software Architecture]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_Human+Factor_5D00_/default.aspx">[Human Factor]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_SoftDev_5D00_/default.aspx">[SoftDev]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_General_5D00_/default.aspx">[General]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_ASP.NET_5D00_/default.aspx">[ASP.NET]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_TDD_5D00_/default.aspx">[TDD]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_GameDev_5D00_/default.aspx">[GameDev]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B002E00_NET_5D00_/default.aspx">[.NET]</category></item><item><title>[.NET General] O Happy Day!</title><link>http://weblogs.asp.net/jtobler/archive/2006/04/20/443512.aspx</link><pubDate>Fri, 21 Apr 2006 05:25:00 GMT</pubDate><guid isPermaLink="false">c06e2b9d-981a-45b4-a55f-ab0d8bbfdc1c:443512</guid><dc:creator>CSharpener</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://weblogs.asp.net/jtobler/rsscomments.aspx?PostID=443512</wfw:commentRss><comments>http://weblogs.asp.net/jtobler/archive/2006/04/20/443512.aspx#comments</comments><description>This is just a "happy day" announcement that &lt;a href="http://blogs.msdn.com/danielfe/archive/2006/04/19/579109.aspx"&gt;Microsoft has decided to make all of the Visual Studio .NET Express Editions permanently free&lt;/a&gt;!&amp;nbsp; Thank you!&lt;br /&gt;&lt;br /&gt;&lt;img src="http://weblogs.asp.net/aggbug.aspx?PostID=443512" width="1" height="1"&gt;</description><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B002E00_NET+General_5D00_/default.aspx">[.NET General]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B002E00_NET+C_23005D00_/default.aspx">[.NET C#]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_Software+Architecture_5D00_/default.aspx">[Software Architecture]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_Database_5D00_/default.aspx">[Database]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_Tools_5D00_/default.aspx">[Tools]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_WebDev_5D00_/default.aspx">[WebDev]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_SoftDev_5D00_/default.aspx">[SoftDev]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_General_5D00_/default.aspx">[General]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_ASP.NET_5D00_/default.aspx">[ASP.NET]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_WebServices_5D00_/default.aspx">[WebServices]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_GameDev_5D00_/default.aspx">[GameDev]</category></item><item><title>[GameDev] About "Flow in Games"</title><link>http://weblogs.asp.net/jtobler/archive/2006/03/20/440650.aspx</link><pubDate>Mon, 20 Mar 2006 18:50:00 GMT</pubDate><guid isPermaLink="false">c06e2b9d-981a-45b4-a55f-ab0d8bbfdc1c:440650</guid><dc:creator>CSharpener</dc:creator><slash:comments>6</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://weblogs.asp.net/jtobler/rsscomments.aspx?PostID=440650</wfw:commentRss><comments>http://weblogs.asp.net/jtobler/archive/2006/03/20/440650.aspx#comments</comments><description>&lt;p&gt;First, go play &lt;a href="http://intihuatani.usc.edu/cloud/flowing/"&gt;flOw&lt;/a&gt;!&lt;/p&gt; &lt;p&gt;It is not usual, these days, to see a truly impressive game emerge from a single mind or a small group of minds.&amp;nbsp; Neither is it common to see such a game achieve that much sought after quality known as "immersion" using little more than a rectangle and some dots, circles, and a few lines.&amp;nbsp; Furthermore, it is even less expected for a little, free, totally immersive game to have a *really* simple and intuitive interface.&amp;nbsp; I mean we're talking about moving a mouse and clicking one button.&lt;/p&gt; &lt;p&gt;At a time when the major players almost have us convinced that game design is the sole province of multi-million dollar development companies, and when the game industry magazines teach that the day of the garage game developer is long gone, it is totally refreshing to see a young man in pursuit of a MFA degree put all that conventional wisdumb to shame!&lt;/p&gt; &lt;p&gt;The game of &lt;a href="http://intihuatani.usc.edu/cloud/flowing/"&gt;flOw&lt;/a&gt;&amp;nbsp;is part of &lt;a href="http://www.jenovachen.com/flowingames/jenovachen.htm"&gt;Jenova Chen&lt;/a&gt;'s &lt;a href="http://www.jenovachen.com/flowingames/thesis.htm"&gt;MFA Thesis project&lt;/a&gt;.&amp;nbsp; Chen has been more than competently assisted by Nicholas Clark and Austin Wintory (see the &lt;a href="http://intihuatani.usc.edu/cloud/flowing/flowcredits.htm"&gt;Credits&lt;/a&gt;).&amp;nbsp; While&amp;nbsp;&lt;a href="http://intihuatani.usc.edu/cloud/flowing/"&gt;flOw&lt;/a&gt;&amp;nbsp;is not yet totally finished,&amp;nbsp;it already stands far above the pack.&amp;nbsp; It would behoove game developers of any level of experience to sit up and take notice.&amp;nbsp; Chen has vision!&amp;nbsp; Chen is onto something here.&amp;nbsp; If this game does not blow your mind, you don't have one.&lt;/p&gt; &lt;p&gt;These creatures that swim around in&amp;nbsp;&lt;a href="http://intihuatani.usc.edu/cloud/flowing/"&gt;flOw&lt;/a&gt;&amp;nbsp; are made up of whatever it is that&amp;nbsp;I see dancing around on the fluid of my eyeball when I lay flat on my back and stare out into a perfect blue sky on a perfect day.&amp;nbsp; This is what happens when someone with creative vision plays around with the ultimate graphic primitives: dots,&amp;nbsp;circles, and little lines.&lt;/p&gt; &lt;p&gt;To me, &lt;a href="http://intihuatani.usc.edu/cloud/flowing/"&gt;flOw&lt;/a&gt;&amp;nbsp;is far more than an intellectual exercise, it is "Game of the Year!"&amp;nbsp; &lt;/p&gt;&lt;img src="http://weblogs.asp.net/aggbug.aspx?PostID=440650" width="1" height="1"&gt;</description><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_Human+Factor_5D00_/default.aspx">[Human Factor]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_SoftDev_5D00_/default.aspx">[SoftDev]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_General_5D00_/default.aspx">[General]</category><category domain="http://weblogs.asp.net/jtobler/archive/tags/_5B00_GameDev_5D00_/default.aspx">[GameDev]</category></item></channel></rss>