Revisiting the .NET Terrarium
Well, I have to say, that even as a developer on the Terrarium, I've chosen to taken a long hiatus away from the world of creature coding, setting up insanely difficult to maintain servers, and battling the grid based movement system. But not everyone felt the same way I did about the project and it has continued to move forward with time. As a matter of fact, some people may have seen some of the graphics updates at the PDC, and still others might currently be running the latest client built for the .NET Framework V1.1.
With all these latest enhancements I'm willing to jump back into the foray. I'm sure they could definitely use some extra peers to extend the current EcoSystem. The Terrarium Farm is back up over at WindowsForms.NET with some new and helpful code, you can grab the latest client, and maybe particpate on the forums a bit.
So where do I stand as things move forward? Well, I think I'm going to jump in and try to help out with the source code release, so everyone can see what a great coding demonstration the Terrarium really is. I also have some goodies in the form of a peer based community site for the Terrarium and a new version of the Terrarium Server that is insanely easy to get up and running. So if you were ever intersted in the project, I think now is a good time to revisit any ties you might have and get yourself back up to speed for the public source code release. Time to have some fun!