A mention of C# in a mainstream, widely accepted game programming series book?
I've been holding off, but I decided to pick up the latest copy of Game Programming Gems today. Game Programming Gems 4 came out March 4th I believe so if you don't have a copy, maybe you should run around and find one. I'd highly recommend e-tailers, since there aren't very many copies of the books on shelves yet. Also note that the price tag at 70 bucks is becoming the standard for this series and it's AI Wisdom off-shoot.
That isn't the cool thing though. Someone actually mentions in the book that an entity based management system could be easily rewritten in C#. While the entity system they describe is in C with some considerations for porting it to C++, the mention of using C# is right there in print. Don't get me wrong though. The book has very little content that applies to C# unless you have the aptitude to transform leading edge concepts into managed code (I'll be gleaning some inspiration for managed projects from the book for sure).
I also don't think the author necessarily understands the managed environment, since the port to C# wouldn't be nearly as trivial as he alludes to in the article. Since this is the first time I've seen such an esteemed publication lay mention to C#, I might spend a few hours in the upcoming week building the entity system the article describes. It should be interesting.