CardManager<StandardCard> cardMan = new CardManager<StandardCard>();
deck = cardMan.AddHand( "Deck", StandardCard.StandardDeck );
// Set up Discard Pile
btnView.Tag = discard = cardMan.AddHand( "Discard", null );
tierTags[0].hideHand = cardMan.AddHand( "Tier1Hide", null );
tierTags[1].hideHand = cardMan.AddHand( "Tier2Hide", null );
tierTags[2].hideHand = cardMan.AddHand( "Tier3Hide", null );
tierTags[3].hideHand = cardMan.AddHand( "Tier4Hide", null );
tierTags[4].hideHand = cardMan.AddHand( "Tier5Hide", null );
tierTags[5].hideHand = cardMan.AddHand( "Tier6Hide", null );
tierTags[6].hideHand = cardMan.AddHand( "Tier7Hide", null );
// Set up View Tiers
tierTags[0].viewHand = cardMan.AddHand( "Tier1View", null );
tierTags[1].viewHand = cardMan.AddHand( "Tier2View", null );
tierTags[2].viewHand = cardMan.AddHand( "Tier3View", null );
tierTags[3].viewHand = cardMan.AddHand( "Tier4View", null );
tierTags[4].viewHand = cardMan.AddHand( "Tier5View", null );
tierTags[5].viewHand = cardMan.AddHand( "Tier6View", null );
tierTags[6].viewHand = cardMan.AddHand( "Tier7View", null );
btnFinish1.Tag = finishHands[0] = cardMan.AddHand( "Finish1", null );
btnFinish2.Tag = finishHands[1] = cardMan.AddHand( "Finish2", null );
btnFinish3.Tag = finishHands[2] = cardMan.AddHand( "Finish3", null );
btnFinish4.Tag = finishHands[3] = cardMan.AddHand( "Finish4", null );
deck.Shuffle();
deck.DealTo( tierTags[0].hideHand, 1 );
deck.DealTo( tierTags[1].hideHand, 2 );
deck.DealTo( tierTags[2].hideHand, 3 );
deck.DealTo( tierTags[3].hideHand, 4 );
deck.DealTo( tierTags[4].hideHand, 5 );
deck.DealTo( tierTags[5].hideHand, 6 );
deck.DealTo( tierTags[6].hideHand, 7 );
deck.DealTo( discard, 1 );