Gaming: Fable, must or bust?

For some industry background, Fable is a game in the making for nearly 4 years. In the gaming industry an average development schedule is 18 months or so, while there are still quite a few games that take between 2-3 years from start to finish. 4 years, I think, is exceptionally long. When you release a game after such a period it must be better than anything on the market and push the genre forward by a leap and a bound instead of making baby steps. Since you can define a game by its leaps and bounds let's take a look at some of the leaps Fable has made.

  1. Rich social play? I put that in question marks because I feel a number of people will find the expressions system to be quite a leap forward in social game play. The player controls his/her actions in order to gain favor in either a good or evil alignment. Various interactions between the player and in game characters spawns game long relationships.
  2. Marriage? Asheron's Call had marriage, but they drew the line at marriage between members of the same sex. The marriage system is quite advanced allowing for basic marriage, sex, and even divorce. You are able to lure members of the same sex into marriage as well, something that should definitely bridge a few gaps and raise a few eyebrows considering the current political trends to disallow homosexual marriage.
  3. Time elapse system? There is a long term time elapse system based on the character's own advanement in experience. This is different from say a fixed time system where the time is elapsed based on time in game. This is disconcerting and you wind up running through your first 10-15 years in only a few hours and then spending many hours to gain a single level later in the game.

All of Fable's leaps and bounds are questionnable in terms of implementation. The social play is actually very easy to manage with only a few interactions. The deep possibilities simply don't exist and often when you think your expressions may make a difference in the game-play they tend not to. The water is flowing, the plumbing just isn't there. The same holds for marriage. The social interactions required to marry are quite simple and only take a short time to accomplish (seconds at times, but less than a couple of minutes in nearly all cases).

The time elapse system truly does hold merit, but it breathes problems for other areas of the game. For instance, you are able to buy homes, improve them, but you only get money from renting them as time elapses. It takes a great deal of money to buy these homes, and there truly isn't enough time in the game to recoup your entire investment. Each home does yield a dowry if you use it as a marriage stead, after which you can later rent it again. This extra dowry money may offset your overall loss in accumulating rent. At the end of the day, you can always sell your house for the amount invested. We weren't talking about homes though, instead time elapse. This is just one example of the many systems that seem to fall prey to holes in time elapse.

Maybe the hype was too much, maybe I expected too much, but I can generally only play a game through once and I always expect some amount of game time for my investment of $50. Fable offers exactly 8 hours if you are playing it through for the story. It offers another 8 if you play it through under the reverse alignment. The game-play is insanely linear even though it attempts to be extremely parallel and playing through the second time requires that you really play the extreme roll to that you played the first time. If you plan on playing what you might call the sub-game of "living" within the world, there is probably another 4 hours to 8 hours you could sneak into each run. Are we expected to live with 16-30 hours of gameplay?

You'd think a company with such a background in alignment oriented gameplay, after Black & White, wouldn't take take 4 years to serve me a mediocre derivative. Black & White offered much more stimulating and complex interactions. It is always possible that a complex and feature rich system lies in the darkness behind a much simplified interface, but what I can't see, what I can't attempt to manipulate isn't a playability feature. It is instead a trap hole to be fallen into by the unwary game player. In such a game it can be seen as a fault if a player falls into a specific role with too much ease. Having played the game through, most of the content is geared towards the good player, and further a first game through almost always yields a good character unless you purposely try to be extemely evil.

Games with similar elements: Morrowind (better), Animal Crossing (better), Wind Waker (same), the Myst series (better)

Published Thursday, September 16, 2004 7:12 PM by Justin Rogers
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Comments

Thursday, September 16, 2004 11:48 PM by Jonathan Ellis

# 8 hours? Damn.

Maybe I'll just play through KotOR again instead. :-|
Friday, September 17, 2004 1:07 AM by Larry Osterman

# re: Gaming: Fable, must or bust?

Since when has AC's marriage been restricted to heterosexual marriage? There are no such restrictions.
Friday, September 17, 2004 1:17 AM by Justin Rogers

# re: Gaming: Fable, must or bust?

Well, then that must be a change to their initial rule set then. Since marriage was something that was run by the admins, handing out special jewels and doing the fireworks initially, they were limiting it to marriage between an in game male and in game female character. Externally it didn't matter. If they've changed their rule-set since then I apologize for not keeping up with it.

Note this is in regards to the original AC prior to the AC2 release. Up until I left AC2 there wasn't currently a marriage facility in that game and I'm not sure if they added one.
Friday, September 17, 2004 1:42 AM by Larry Osterman

# re: Gaming: Fable, must or bust?

Ah - marriage isn't done by admins any more - it's a series of quests now.
Friday, September 17, 2004 2:53 PM by Jeremy Brayton

# re: Gaming: Fable, must or bust?

The makers of Black and White did this? You know they took an incredibly long amount of time to produce that game as well. Funny thing is I think B&W was actually cool but only with the creature isle expansion pack. Throw those 2 into one game and it would have been a keeper.

I was looking forward to Fable too but it looks like I'll join Jonathan and play KotOR again. That was 30 hours of gameplay just to go through the story. I rushed through it too, I could have probably extended it to 40 or so if I really wanted to.

That is a little sad though. 4 years of development for 8 hours of gameplay. Not worth $50 to me.
Tuesday, September 21, 2004 10:26 AM by Roger PW

# re: Gaming: Fable, must or bust?

This post pretty much how I felt after playing.

I played this game through in about 11 hours and was really “into it” until it abruptly ended, leaving me with nothing but shock, disappointment and a desire to play something else. The abrupt ending really spoiled the game for me because I figured I would be able to continue even after completing the main missions, but I had to revert my character back to an old save in order to keep playing. Once I did that (and knew how the story ended) I lost interest in continuing the side quest so I tried to play the evil route. Since I’m not very good a playing a games through twice, this quickly ended and I moved on to another game. Also, the game was extremely easy; I never died.

While I was playing I thought the interaction with the NPCs, the side quests, the demon doors, buying houses and changing physical appearance were all great features but nothing really every became of any of it because the game ended so quickly.

FYI: If you do decide to play this game, you’ll get to a point in the main quest where you are asked if you want to continue because from that point on you’ll have to focus on the main quest and stop all active side quests. If you say yes here, your game is pretty much over so if you don’t want to end the game say no and keep playing.
Monday, September 27, 2004 2:46 PM by Drayk

# re: Gaming: Fable, must or bust?

In response to Roger, you CAN play through after the end of the game. You CANNOT skip the credits, is the only thing. Many people keep hitting the great yellow Y button and skipping the credits and if you do so you have to fight the final boss all over again.

Otherwise, I am mixed about this game. I think the hype really catapulted everyone's expectations for this to be THE RPG of all time, and that's not what we received.

Good points first:

Expressions. People have discussed this at length already so I won't beat this one to death.

Tattoos/Hairstyles/Other Appearance Stuff. This was pretty neat, to mix and match the hair the beard the tattoos and what have you and have it affect how people react to you. Definitely a feature I'd like to see in other games.

Skill/Levelling System. I've actually seen a lot of people complain about this, and I don't quite understand why. I found this to be a user-friendly and overall enjoyable system. To me it makes sense that if you use a bow most often, you should gain more skill with the bow than with a sword. Also that you can use general experience to go toward purchasing ANY skill, is a great feature as well.

Other things I 'sorta' liked, weapons and the clothing but I felt there could've been a little more variety. Yes there's a good amount but probably 1/3 of the available outfits are 'dark' and 'bright' versions of the same thing. Same graphic, different colors, maybe an alignment alteration. To me that's just rather lazy.

Bad points:

Too short. I suppose I was comparing it to Morrowind, where you can put 100 hours into the game and still not even be done. Major flaw. This could've been countered by an immense amount of sidequests and other secrets, perhaps a crafting system so you can open your OWN shop and not just buy one after you've, ah, put it up for sale so to speak.

Alignment made no difference. Yes it affects how you look, but that is IT. It does nothing to alter the story or the way people perceive you (that's based on your Attractiveness/Scariness ratings) and to me that was a massive let down.

Lack of open-endedness. This is probably my biggest complaint, and again I compare it to Morrowind (which is most likely an unfair comparison, but hey). That is one of the MAIN features we were all expecting, open-ended gameplay. The story is linear, and at some points cliche and predictable. Enjoyable and entertaining also, yes, but still.

Weapon and Armor variety. Like I said above. The outfits are neat, the fact that they impact the way people perceive you as neat, but three versions of the SAME outfit with nothing but a color change and some modifier changes is stupid. Weapon-wise it was the same weapon, just different grades (iron, steel, obsidian, master, legendary) although the legendary weapons are neat-looking so those are exempt from the complaint.

Summarized: The game itself I enjoy. I like it. But I don't, heart-thumpingly, absolutely and completely love it like I expected to.

That's all I can really think of at the moment. I won't suggest or knock the game, because honestly I think everyone's going to have a different opinion. I don't regret buying Fable, and I don't hate the game. I just wish we would've all got more of what we were promised.
Tuesday, October 12, 2004 10:11 PM by Sally_Fish

# re: Gaming: Fable, must or bust?

ok Fable rocked any one who thinks otherwise can go eat a dick.

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