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Math Installment #4: Bounding Regions

There may already be a few entries on bounding regions that I posted many months ago. At one point I think I described some different types of bounding region scenarios including strict and relaxed fit scenarios. To add some math to this a strict region...
Posted by Justin Rogers | with no comments

Math Installment #3: A quick look at wavy text

[ Sample Download on Project Distributor ] I previously covered laying out text along a linear path and a circular path. You can view that code here Math Installment #2: I needed some circular oriented text . I'll be referencing the code so you really...
Posted by Justin Rogers | 3 comment(s)
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Math Installment #2: I needed some circular oriented text

[ Sample Download on Project Distributor ] Okay, back with math installment #2... This time I needed some circular oriented text, or rather I needed some path oriented text, but that code is much harder so I'm starting with something a bit easier. There...
Posted by Justin Rogers | 7 comment(s)
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Math Installment #1: Image layout logic

Turns out most of the code I write that does deal with math is layout code in order to manage how a number of assets, whether it be controls or graphics, is rendered to the screen. Over the past couple of days the kind of code I have been writing is in...
Posted by Justin Rogers | 5 comment(s)
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A quick note on security and anti-spam tactics that take advantage of human pattern matching abilities...

Okay, so the BlogX engine now has a security word. Well, that is fine I guess. These strips take advantage of the ability of the human mind to process patterns and make out words in a distorted image. So I'll start by saying, I've failed the recognition...
Posted by Justin Rogers | 9 comment(s)
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