Browse by Tags

All Tags » Algorithms » Terrarium (RSS)

Game Development: Book resources for users interested in more in-depth world generation discussion.

I think every book kind of covers world generation in an off-handed manner. There are very few books actually focused on the process of world generation alone. By world generation, I don't just mean the creation of terrain, and I'm instead talking about...

Terrarium: How do we punish creatures that take too much time?

Okay, so Darren Neimke thinks this deserves a blog entry and I think he is probably correct. The method for punishing creatures that take up too much time really isn't understood and the methods are actually somewhat complicated, so they deserve to be...

Taking a closer look at the power provided in stack based finite-state machines.

Abstract: I've blogged before on the various types of finite-state machines you could possibly use in the Terrarium, but I didn't really go into any depth on how you might take advantage of them. So I'm going to take this opportunity to talk about stack...

Terrarium: Enumerating collections with an outlook on how to speed up the process.

Okay, so I was going through some old source code, that I won't claim since I probably didn't write it based on the fact the as statement wasn't used (as soon as I found out about the as statement I made sure to take advantage of its usage whenever possible...

Terrarium: A path-finding dream/nightmare...

Path-finding in the Terrarium is a classic David versus Goliath problem. While the groundwork for enabling path-finding experimentation in 2D was always there, some of the implementation details tended to make it hard for people to try out new ideas....
More Posts