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Implementing AI wars where code is the primary asset. (focus on Terrarium)

The one thing I've taken away from the .NET Terrarium in terms of AI development is that players value their code over everything else. Protecting code from being viewed by other users is extremely difficult and hard to implement. After all, the focus...

Terrarium: Did we do the right thing with the creature event model?

History Why did we use the eventing model? Well, because it made sense that creatures only needed to spend processing time on things they were curious about. It seemed like it might make things easier because a basic creature could hook only one event...
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