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An overview of the physical multiplayer borders in online gaming, with a focus on Poker.

This is a direct request from a reader related to some of my past Poker engine work, so if you want a .NET post, then catch me later. The primary focus of the question was the design and architecture that is instituded by the larger poker sites in order...

Card Games: Enhancing poker to a commercially viable engine.

Every wondered what would be involved in taking that basic game you might have in your archive of personal projects and create a commercial project out of it? Well, depending on how you feel about the information in this article, you'll either soon be...

Card Games: Testing the Poker Coder (a short before I start back into the math)...

Testing the poker coder is actually fairly fun. We know quite a bit about the sample data, and we know exactly how many combinations there are. So let's take a look at some naive approaches. for(int i = 0; i < 52; i++) { for(int j = 0; j < 52; j...

Card Games: Network Packing for Poker

There are quite a few books that cover the concepts of packing data for the network. I remember reading a few articles in Game Developer Magazine that talked about several different levels of packing and finally some compression. You can always pick up...

Solitaire .NET will be parking at www.Games4dotnet.com, the first actual game to get released...

It'll still be another few days off, since I want to integrate some decent graphics into the application, but Solitaire .NET will be the first game launched on G4... It has been a long time in the coming, and I finally said the hell with it and we are...

A quick view of the CardManager class playing Solitaire... and it still plays Poker as well ;-)

I hate dropping source code directly into a blog posting, but what the hell, it isn't very long at all. CardManager<StandardCard> cardMan = new CardManager<StandardCard>(); deck = cardMan.AddHand( "Deck", StandardCard.StandardDeck ); // Set...

Describing the limits of the generic Deck previously created for the Poker application.

Jason Olson has some comments about the Poker Deck I developed and I am starting to agree with some of them. Not that the integrated Hand is bad, but more that the integrated Hand is not tightly integrated enough to be sufficiently useful. So what am...

Poker using the IM Protocol and Server as Client models... some more eye candy.

Well, with such a quick response from Jason, I got kind of excited and figured I'd throw out the IM based Server as Client model that I mentioned in the previous entry. This is a simplification protocol in that it doesn't rely on a server, and many of...

Establishing a protocol for the networkable poker I'll be adding to over the next month or so.

Hopefully the diagram comes out okay over RSS. I'll be using the diagram to discuss adding network support to the basic poker engine discussed in the webcast. From what you can see all of the green areas have already been completed and are part of my...
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