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Focusing back on the chess engine in order to get a chess web service up and running...

Alrighty, I'm back on the chess engine I think. I got sidetracked a bit with some other ideas, some of which I'll be hanging onto through the weekend, but the chess engine is definitely a priority. I had figured the entire process would be a bit easier...

Are neural networks data or code? Game developers always have an interesting twist...

There is no answer citing whether or not a neural network is data or code, instead a game developer will tell you to use what works. Hard-coded designs operate quite a bit faster than data consuming designs for many different reasons, but for the same...

More AI challenges through Squirrel .NET... V0.2Alpha released

You can read about some of the changes up on Games4Dotnet:WebServiceGames:Squirrel .NET . I'm hosting three separate releases off of Project Distributor at this time, with the latest being v0.2Alpha. Not too much has changed since the last version, but...

A quick travelling salesman resources before I get some shut-eye in case anyone tries the Squirrels .NET application

Squirrels gathering nuts in turn comes out to one of the larger problems in computer science, that of the travelling salesman. We are looking for an optimal, or least moves route to complete some tour. Since the two problems are related, but aren't exactly...

Posted something on Project Distributor to keep Darren quiet ;-) Introducing Squirrel .NET!

Well, I talked about it here An old programming contest reborn: Programmer of the Month (1993-2000) and nobody ever seems to drop a comment when they find something interesting (perhaps the readership is getting thin, since I have noticed the counts going...

An old programming contest reborn: Programmer of the Month (1993-2000)

I don't recall very many of the programming contests I entered in the past decade, but it is possible I tried my hand a few times at previous incarnations of the POTM. If you hae the will to not use .NET then you can head over and try it out. http://dinsights...

Implementing AI wars where code is the primary asset. (focus on Terrarium)

The one thing I've taken away from the .NET Terrarium in terms of AI development is that players value their code over everything else. Protecting code from being viewed by other users is extremely difficult and hard to implement. After all, the focus...

Terrarium: Did we do the right thing with the creature event model?

History Why did we use the eventing model? Well, because it made sense that creatures only needed to spend processing time on things they were curious about. It seemed like it might make things easier because a basic creature could hook only one event...

Using simple and blind rules, what is the best tic-tac-toe player you can make?

I got on a kick trying to make tic-tac-toe computer players that lose, but don't just flop around on the floor... With that in mind, I've come up with a number of interesting abstractions, and a short puzzle for the interested reader. First we'll start...

Establishing a protocol for the networkable poker I'll be adding to over the next month or so.

Hopefully the diagram comes out okay over RSS. I'll be using the diagram to discuss adding network support to the basic poker engine discussed in the webcast. From what you can see all of the green areas have already been completed and are part of my...
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