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Joel's Lightweight Code Gen spells SUWEET for small scripting languages in games.

Reading Joel's blog and having lunch with him are two different things. You never really see all of the possibilities of a technology until you see the twinkle in someone's eye and realize that the technology might be slightly more powerful than you originally...

Improving on System.Random for gaming and simulation

The algorithm for grabbing samples in the System.Random class comes from Numeric Recipes in C, Second Edition. They've made some small changes to how the algorithm is run, to either improve performance, or improve the random characteristics of the resulting...
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