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Card Games: Network Packing for Poker

There are quite a few books that cover the concepts of packing data for the network. I remember reading a few articles in Game Developer Magazine that talked about several different levels of packing and finally some compression. You can always pick up...

Math Installment #4: Bounding Regions

There may already be a few entries on bounding regions that I posted many months ago. At one point I think I described some different types of bounding region scenarios including strict and relaxed fit scenarios. To add some math to this a strict region...
Posted by Justin Rogers | with no comments

Article 3 on WinForms Wizards - Named Navigation: When Duncan links your articles, you know its time to support them.

Well, I was going to wait a week or so before posting this jewel, but what the heck. I'm really excited about the game I have prepared to make use of the WizardController class, so the faster I get through all of the gritty details, the faster I can get...

Wayne's World: People actually ask about the ellipses character?

This was a surprise to me. Almost every character set has an ellipses defined in the unicode range. The ellipses is assigned to U+2026 or Alt+0133. The actual name of this character is the Horizontal Ellipses and you can find it by launching the handy...
Posted by Justin Rogers | 7 comment(s)
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Improving on System.Random for gaming and simulation

The algorithm for grabbing samples in the System.Random class comes from Numeric Recipes in C, Second Edition. They've made some small changes to how the algorithm is run, to either improve performance, or improve the random characteristics of the resulting...

Taking a closer look at the power provided in stack based finite-state machines.

Abstract: I've blogged before on the various types of finite-state machines you could possibly use in the Terrarium, but I didn't really go into any depth on how you might take advantage of them. So I'm going to take this opportunity to talk about stack...

Terrarium: Enumerating collections with an outlook on how to speed up the process.

Okay, so I was going through some old source code, that I won't claim since I probably didn't write it based on the fact the as statement wasn't used (as soon as I found out about the as statement I made sure to take advantage of its usage whenever possible...

Game Engine Design Principles even apply to the most basic of games (or applications)...

A friend of mine is getting into game programming. He is actually heading back to college and taking the necessary classes to break into the field. Since the first few semesters will be kind of bogus in terms of actual game development stuff I'm working...
Posted by Justin Rogers | 1 comment(s)
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