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Gaming: Fable, two views in one. Is this good or bad? (no pun intended)

To start, congrats to all those that actually syndicate my feed directly, you get a custom rant of sorts. Actually a bit better, you get my own insights as a game designer on a popular game, and your own opportunity to provide your own feedback which...
Posted by Justin Rogers | 2 comment(s)
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A long MUD-Dev thread on intelligence of NPC's, and some extremely faulty arguments...

For a very long time now it has been assumed the definition of computer intelligence would be answered using the following conjecture: It is proposed that a machine may be deemed intelligent, if it can act in such a manner that a human cannot distinguish...

Virtual sales now linked to grief playing? This argument always turns into a mud slinging contest.

Still watching the virtual sales arguments over at MUD-Dev. Everyone has their own views of the evil enterprise, including some allusions toward player sales trending a grief player market. I mean come on people, does everyone have to draw conclusions...
Posted by Justin Rogers | 1 comment(s)
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Using the FilePlanet.com model with regards to Web Services and availability...

Quite a few businesses have started providing various web services to the community. I've thought about doing this myself, but opening up a web service tends to be providing a cool and usable service that others are going to use to their advantage for...
Posted by Justin Rogers | 1 comment(s)
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[Article] Game Engine Design: A series of abstractions for better engines.

I posted a blog entry describing an email conversation I had with a friend about game engine design principles for the simplest of games, tic-tac-toe. The only response I got was some pointer to a new game framework (not a game engine at all, but a framework...
Posted by Justin Rogers | with no comments
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