Browse by Tags

All Tags » Performance » Software Design » Terrarium (RSS)

Terrarium: Enumerating collections with an outlook on how to speed up the process.

Okay, so I was going through some old source code, that I won't claim since I probably didn't write it based on the fact the as statement wasn't used (as soon as I found out about the as statement I made sure to take advantage of its usage whenever possible...

Terrarium: A focus on game loops and scheduling

We've talked about the Terrarium game loop quite a bit in the past, mainly through channels that no longer exist (the GDN Forums). The primary reason we focused attention on the game loop was to help creature authors understand the order of processing...
More Posts