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Implementing AI wars where code is the primary asset. (focus on Terrarium)

The one thing I've taken away from the .NET Terrarium in terms of AI development is that players value their code over everything else. Protecting code from being viewed by other users is extremely difficult and hard to implement. After all, the focus...

Joel's Lightweight Code Gen spells SUWEET for small scripting languages in games.

Reading Joel's blog and having lunch with him are two different things. You never really see all of the possibilities of a technology until you see the twinkle in someone's eye and realize that the technology might be slightly more powerful than you originally...
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