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Terrarium: How do we punish creatures that take too much time?

Okay, so Darren Neimke thinks this deserves a blog entry and I think he is probably correct. The method for punishing creatures that take up too much time really isn't understood and the methods are actually somewhat complicated, so they deserve to be...

Found the creator of Ping while doing graphics research on Cone Tracing, go figure!

So it turns out that while I'm doing some research work to help build a history behind my, soon to be released, C#/Direct3D photon mapping software, I actually find the creator of ping. Now, you'd think that someone in the computer industry for over 8...

Taking a closer look at the power provided in stack based finite-state machines.

Abstract: I've blogged before on the various types of finite-state machines you could possibly use in the Terrarium, but I didn't really go into any depth on how you might take advantage of them. So I'm going to take this opportunity to talk about stack...

Terrarium: Enumerating collections with an outlook on how to speed up the process.

Okay, so I was going through some old source code, that I won't claim since I probably didn't write it based on the fact the as statement wasn't used (as soon as I found out about the as statement I made sure to take advantage of its usage whenever possible...
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