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Gaming: Generating random world content and some consistency algorithms...

Generating random world content is one of those tasks that gets written off as a trivial matter. It isn't hard to throw some stuff around a virtual space and call it good. However, after trivializing the world content generation during your first game...

Card Games: Testing the Poker Coder (a short before I start back into the math)...

Testing the poker coder is actually fairly fun. We know quite a bit about the sample data, and we know exactly how many combinations there are. So let's take a look at some naive approaches. for(int i = 0; i < 52; i++) { for(int j = 0; j < 52; j...
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