Contents tagged with Unity
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Top 10 posts of 2010
I quote one of my professors when I say: “We Share – We Improve”. It is through blogging that I’ve learned quite a bit. The ‘R&D’ done to learn and perfect a technology and the comments by other experts adds towards skill-set building. Below are some of the articles that I’m glad I blogged about.
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Using Unity Application Block – from basics to generics
I just wanted to have one place where I list all the six Unity blogs I’ve written.
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Using Unity – Part 6
This is the last of the ‘Unity’ series and I’ll be talking about generics here.
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Using Unity – Part 5
In the previous article of the series, I talked about constructor and property (setter) injection. I wanted to write about how to work with arrays and generics in Unity in this blog, after seeing how lengthy this one got, I’ve decided to write about generics in the next one. This one will only concentrate on arrays.
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Using Unity – Part 4
In this part, I’ll be discussing about constructor and property or setter injection.
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Using Unity – Part 3
The previous blog was about registering and invoking different types dynamically. In this one I’d like to show how Unity manages/disposes the instances – say hello to Lifetime Managers.
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Using Unity – Part 2
In the first part of this series, we created a simple project and learned how to implement IoC pattern using Unity. In this one, I’ll show how you can instantiate other types that implement our IProduct interface. One place where this one would want to use this feature is to create mock types for testing purposes.
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Using Unity – Part 1
I have been going through implementing some IoC pattern using Unity and so I decided to share my learnings (I know that’s not an English word, but you get the point).