Obtaining screen resolution scale details in Windows 8 Metro Style App

If you want to know the current screen resolution and the pixels per inch (PPI) scale that your app is having to deal with on any device, use ResolutionScale.

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This is an enum with the following values:

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For C#:

I have named the grid as BaseGrid and I can use the code below.

   1:  double height = BaseGrid.ActualHeight;
   2:  double width = BaseGrid.ActualWidth;
   3:  // using Windows.Graphics.Display;
   4:  ResolutionScale resolutionScale = DisplayProperties.ResolutionScale;
   5:  Display.Text = string.Format("Height: {0} Width: {1} ResolutionScale: {2}", height, width, resolutionScale);

For JavaScript:

   1:  var resolutionScale = Windows.Graphics.Display.DisplayProperties.resolutionScale;
   2:  var height = $('#bodyTag').outerHeight(true);
   3:  var width = $('#bodyTag').outerWidth(true);
   4:  $('#resolution').text('Height: ' + height + ' Width: ' + width + ' ResolutionScale: ' + resolutionScale);

The functions  outerHeight() has the following description:

“Get the current computed height for the first element in the set of matched elements, including padding, border and optionally margin. Returns an integer (without 'px') representation of the value of null if called on an empty set of elements.”

Passing true to the outer* functions includes the margin in the computation as well.

You can see different values for resolution scale if you run the app in simulator mode and change the resolution. Just make sure to rerun the app after changing the resolution.

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I did do the calculation. 771 x 1.4 is pretty close to 1080.

One thing I found a bit weird was that the resolution scale values get displayed differently in both C# and JavaScript apps. The above screenshot is from C# where it shows the complete enum ‘Scale140Percent’, the below screenshot is from JavaScript app.

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I have raised this as a concern on the Connect Microsoft site. Will update this article when I hear from them.

UPDATE: According to the update from Microsoft, the both JavaScript and C# versions will show the values of ResolutionScale differently. This seems to be by design.

UPDATE2: Here's another update I got on the concern:
"The JavaScript debugger is designed to inspect objects and accurately represent the values as they appear to user code. There are no special visualizers to show other representations of the underlying objects. In this case the value for the resolution scale is literally 140. In C# the CLR has chosen to special case the values an expose them differently.
In JavaScript, however, the value is simply a number with no special meaning. While the debugger could show something else for this specific case we decided that consistency with what was exposed to user code over consistency with C# is the better choice.
I’ll pass on the feedback to the JavaScript projection team but due to the design of the JavaScript language many concepts, such as enums, cannot always be expressed consistently across languages."

4 Comments

  • I think,

    below code helps to get the actual height and width of current screen resolution

    double height=Window.UI.xaml.current.window.Bounds.Height;

    double width=Window.UI.xaml.current.window.Bounds.Width;

  • There were some slight typos in Ravi Teja's post, but these appear to be the correct property names:

    double height = Windows.UI.Xaml.Window.Current.Bounds.Height;
    double width = Windows.UI.Xaml.Window.Current.Bounds.Width;

  • Right on-this heelpd me sort things right out.

  • here were some slight typos in Ravi Teja's post, but these appear to be the correct property names:

    double height = Windows.UI.Xaml.Window.Current.Bounds.Height;

    double width = Windows.UI.Xaml.Window.Current.Bounds.Width;

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