Peter Koen's WebLog

French is the language of love, C# is for everything else...

Add Flash to Your .NET WinForms to Create Skinable UIs

One of the most powerful uses of Flash today is to create more power user interfaces for conventional software, such as client-server applications. This article is a great introduction to Flash for .NET developers who want to take their WinForm designs to the next level. ...

If you want to read more about skinable UIs check out my new article at www.devx.com:

http://www.devx.com/dotnet/Article/21033

Comments

Damir Tomicic said:

on the way to smart clients ... ;-)
# May 21, 2004 5:27 PM

John Scifers said:

Great article! BTW, could you point me toward any resource for more robust implementations of this technique--like passing objects/arrays/SQL results between Flash and .NET?
# July 17, 2004 2:13 PM

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# November 3, 2012 11:26 PM

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# November 4, 2012 2:04 PM

pictofoundyr.34oranngec.om said:

By WebOsPublisher

Icon menu wizard

     Overview of the Icon Menu Wizard

                       Show in Contents

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                       Home: AutoCAD Electrical User's Guide

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                       Overview of the Icon Menu Wizard

                       Overview of the Icon Menu Wizard

                       Overview of the Icon Menu Wizard

           Icon Menus &gt; Overview of the Icon Menu Wizard &gt;

           Overview of the Icon Menu Wizard

                    Concept

                    Procedure

                    Quick Reference

     Icon menu wizard

           Modifies the icon menu. You can rearrange icons using drag and drop in the Symbol Preview window, add icons, create new submenus,

              delete icons, cut/copy/paste icons, and modify icon properties.

            Ribbon:   Schematic tab  Other Tools panel  Icon Menu Wizard.Does not exist on the ribbon.

            Toolbar: Miscellaneous

            Menu:   Components  Symbol Library  Icon Menu Wizard Does not exist in the menus.

            Command entry:  AEMENUWIZ

           Note

                 You can lock the icon menu (.dat) file using the Windows File Properties dialog box so unauthorized users cannot modify the

                    .dat file. In the Windows File Properties dialog box, set the file attributes to Read-only.

                      Menu

                     The tree structure is created by reading the icon menu file (.dat). The displayed nodes are based on the order of arrangement

                          of submenus defined in the .dat file.

                      Tabs

                          Menu: Changes the visibility of the Menu tree view.

                          Up one level: Displays the menu that is one level before the current menu in the Menu tree view.

                          Views: Changes the view display for the Symbol Preview window. The current view option is indicated with a check mark. Options

                             include: Icon with text, Icon only or List view.

                          Add: Modifies the icon menu by adding icons for commands, components, or circuits or add a new submenu.

                      Symbol Preview window

                     Displays the symbol images corresponding to the menu or the submenu selected in the Menu section. You can drag icons within the Symbol Preview window for rearrangement (multiple selection is allowed) such as placing commonly

                          used icons at the top and rarely used icons at the bottom of the window.

                       Note

                             When you move the cursor over an icon, the icon name, and block/circuit/command name display as tooltip information.

           Right-click menus

                  Options for the Menu tree structure view

                 Right-click a menu or submenu in the Menu tree structure view to display the following options:

                    Expand/Collapse: Toggles the visibility of the menus.

                    New submenu: Creates a submenu in the tree structure and the Symbol Preview window.

                    Cut: (available for submenus only) Removes the selected submenu and its contents from the list. You can then paste the submenu

                       into another submenu or a main menu.

                       Note

                             The menu number does not change during a Cut and Paste. For example, if you cut menu number 100 and paste it into another

                                submenu page, the pasted menu page is still menu number 100.

                    Copy: (available for submenus only) Makes a copy of the highlighted submenu and stores it in the Paste clipboard. You can

                       then paste the submenu and its contents into another submenu or a main menu.

                       Note

                             A new menu number is created for the pasted submenu. The next available menu number (greater than 99) is assigned.

                    Paste: Adds the copied or cut submenu to the highlighted menu or submenu.

                    Delete: (available for submenus only) Deletes the submenu and all related content.

                    Properties: Opens a Properties dialog box to modify the existing menu or submenu properties like the menu name, image, or

                       submenu title. The existing data in the *.dat file is overwritten with your changes once you click OK.

                  Options for the Symbol Preview window

                 Right-click an icon or in empty space in the Symbol Preview window to display the following options:

                    View: Changes the view display for the Symbol Preview window. The current view option is indicated with a check mark. Options

                       include: Icon with text, Icon only or List view.

                    Add icon: Adds new icons (component, command, or circuit) or adds an existing circuit into the Symbol Preview window.

                    New submenu: Creates a submenu in the Symbol Preview window and the tree structure.

                    Cut: Removes the selected icon from the Symbol Preview window. You can then paste the icon into the desired submenu.

                    Copy: Makes a copy of the highlighted icon and stores it in the Paste clipboard. You can then paste the icon into the appropriate

                       submenu.

                    Paste: Adds the copied or cut icon to the highlighted submenu.

                    Delete: Deletes the icon.

                    Properties: Opens a Properties dialog box to modify the existing symbol icon properties like the icon name, image, or block

                       names. The existing data in the *.dat file is overwritten with your changes once you click OK.

        Please send us your comment about this page  

# December 10, 2012 10:37 PM
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