Using Windows Workflow Foundation to make Games?
My local Microsoft Developer Evangelist, Mike Taulty, has *way* too much spare time on his hands at the moment it appears, and he's been trawling through his old .NET samples and converting them into WinX applications.
Here's a really cool Windows Workflow Testris implimentation.
I suppose Workflow is ideal for logic trees which is all games ever are, I know from my time working with Acclaim (I didn't write them games but the Intranets and so on - they've gone bust now - nothing to do with my dodgey SQL though, oh no.) that the programming seemed very simple when you were just building on top of the already built graphics and game engines, Workflow is a really natural progression in a visual format.
I wonder how many people will use XNA and Workflow together (can it even be done?).