Development With A Dot

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Sending Messages to SignalR Hubs from the Outside
Introduction You are by now probably familiarized with SignalR , Microsoft’s API for real-time web functionality. This is, in my opinion, one of the greatest products Microsoft has released in recent time. Usually, people login to a site and enter some...
Unity – Part 5: Injecting Values
Introduction This is the fifth post on Unity. You can find the introductory post here , the second post, on dependency injection here , a third one on Aspect Oriented Programming (AOP) here and the latest so far, on writing custom extensions, here . This...
Unity – Part 4: Extensions
Extensions Another long overdue post on Unity. See the first here for an introduction, the second here for dependency injection and the third here for AOP with Unity. Unity allows adding extensions to it. An extension is something that enhances its functionality...
Unity – Part 3: Aspect Oriented Programming
AOP This is my third post on Unity. See the first here for an introduction and the second here for how to apply dependency injection. Aspect Oriented Programming (AOP) is a technique for applying cross-cutting concerns to existing implementations, without...
Unity – Part 2: Dependency Injection
Dependency Injection Second part of my series on Unity. For an introduction, read the first post . OK, now we know how to get Inversion of Control (IoC): instead of referencing a particular concrete implementation, we instead reference an interface or...
Unity - Part 1: Introduction
Updated: ContainerControlled instead of ExternallyControlled in the bullet list of lifetime managers. Thanks, Ross Smith! Introduction Unity is Microsoft’s Inversion of Control (IoC) and Dependency Injection (DI) container. It is part of the Enterprise...
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