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Thanks to a patch submission by Hakan Forss the Object Hydrator Fluent Interface is now type safe, with all the magic strings removed. The standard inferences are still there so you could do most of your generation without ever using the advanced methods...
Since last I posted, I've received an awesome implementation of a fluent interface for Object Hydrator from Scott Monnig. We've ditched the Attributes and mapping scenarios in favor of some convention and a fluent interface. So as before this will get...
Have you ever needed to say replace the location of your images in your application from one location to another, or had a database routine that ran nightly and you wanted to gracefully control access to your application during that process? In this article...
In the previous posts we dropped a table from the Server Explorer onto our design surface and saw how a SqlDataSource was created with T-SQL statements to populate the basic functions of our control. In the second part we replaced our T-SQL with stored...
Ok so I made a mistake when I kicked off this series...I picked Sql Server Express as our database for all the logical reasons...however I failed to remember that Sql Server Express doesn't do Sql Cache Dependency...so instead of retro fitting my series...
Welcome back! If you are following along from the last post , you'll notice that two controls were automatically created on our page when we dropped the Customer table onto the page. The first control is called a GridView. The GridView control is used...
Ok so you have Visual Studio or Web Developer Express installed, have installed SQL Server Express, and have downloaded and run the SQL Samples from the previous post. Lets create our Web Project, select Create Project and select either a C# or a VB.Net...
Today I'm starting a new series of posts regarding Data Access methods and Data Binding with focus on the new developer. There are a multitude of ways to access data with ASP.NET and I will attempt to go through as many as I can, hopefully digging deep...
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