The first pattern I want to talk about is the Strategy pattern , which always reminds me about the Command & Conquer games so I’ll simply use it as an example :) First of all, the definition: " Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm...
Posted to
David Cumps
(Weblog)
by
CumpsD
on
06-25-2008, 12:00 AM
Filed under: C#, General Software Development, Visual Studio, .NET, Design Patterns