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  • Terrarium Anyone?

    Anyone out there got a copy of the Terrarium client and server they can flip me? I'm working on something new and need to find a copy of it. It seems to all but vanished from any Microsoft site I can find. For example, the download page is here on the WindowsClient.NET site but doesn't work. It continues...
    Posted to Fear and Loathing (Weblog) by Bil Simser on 12-08-2007, 12:00 AM
    Filed under: Community News, .NET, Game Development
  • DevTeach Day 2 - XNA with Live!

    Sitting for the first session as we're going through the XNA session with Pat McGee. The session was an intro to XNA (and filled with a room full of guys who haven't done any XNA work so it was a good audience) but was fun with the people involved. XNA on Xbox requires you to be connected to XBox Live...
    Posted to Fear and Loathing (Weblog) by Bil Simser on 11-28-2007, 12:00 AM
    Filed under: Community News, XNA, Game Development
  • Building A City - Part III

    Now you've got a runtime distribution running of the Micropolis demo. Doesn't do much does it? Sure you can spin around and navigate throughout the city. Perhaps you've changed the name of the city to load and checked out the other layouts. Otherwise, it's pretty bland and boring. Let's spend a little...
    Posted to Fear and Loathing (Weblog) by Bil Simser on 01-14-2008, 12:00 AM
    Filed under: Community News, Game Development
  • Building A City - The Series

    As I spend more time with the SimCity Micropolis source code I'm digging the Python interface, trying to get used to Glade and GTK all over again (I haven't used it for years) and trying to build something useful from the excellent core C++ engine that Don Hopkins has provided us. Out of this passion...
    Posted to Fear and Loathing (Weblog) by Bil Simser on 01-14-2008, 12:00 AM
    Filed under: Community News, Game Development
  • Building A City - Part II

    MicropolisCore is package put together that is a fairly clean port of the original C code into a C++ mega class (called Micropolis). The distribution is a set of three projects, but this post focuses on the main one Micropolis. This contains the core simulation code. One other project we need is the...
    Posted to Fear and Loathing (Weblog) by Bil Simser on 01-13-2008, 12:00 AM
    Filed under: Community News, Game Development
  • Building A City - Part I

    Well. My last post was a little, ummm... popular? Slashdot , Boing Boing , BluesNews , and pretty much the rest of the planet have all linked to it. Glad everyone is happy about the source release. Anyways, there's been a lot of buzz about the code and the main questions that come up are "how do...
    Posted to Fear and Loathing (Weblog) by Bil Simser on 01-13-2008, 12:00 AM
    Filed under: Community News, Game Development
  • SimCity Source Code Released to the Wild! Let the ports begin...

    This past holiday (I've been bugging him since November about it) my good friend Don Hopkins got a lot of work done on the finishing touches on releasing the original SimCity source code under the GNU General Public Library (GPL) . The code won't have reference to any SimCity name as that has all be...
    Posted to Fear and Loathing (Weblog) by Bil Simser on 01-10-2008, 12:00 AM
    Filed under: Community News, Game Development
  • Reintroducing Terrarium, now with 2.0 goodness!

    To skip to the chase… http://www.codeplex.com/terrarium2 Origins A long time ago, on a development team far, far, away, some bright dude (or dudette) came up with the idea of Terrarium. Terrarium was a .NET 1.x game/learning tool that was aimed at getting people interested in .NET and building cool stuff...
    Posted to Fear and Loathing (Weblog) by Bil Simser on 07-16-2008, 12:00 AM
    Filed under: Community News, .NET, Game Development, Visual Studio
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