Training on MonoTouch for the iPhone and Mono for Android
I'll be in Sandusky, OH on January 9th and 10th to provide two full days on MonoTouch for the iPhone and Mono for Android.
This training is open to the public. Signups can be done through
SharpeAxe Training. The pricing is $999 for signups before December 1st
and $1,199 December 1 and later.
Info about the training:
Abstract
This session will introduce writing native applications geared for the
iOS(iPhone, iPad, and iPod touch) and Android Platforms based on
.NET/C#/Mono. We’ll examine the overall architecture of MonoTouch and
Mono for Android, discuss how they integrate with their respective
platforms, build some applications, debug, and look at example apps.
Who this session is for: This session is for the .NET
developer who wants to write applications for the iOS and Android Mobile
Platforms while still using the C# language and the .NET Framework.
While the session will be introductory for the iOS Platform, it will be
intermediate/expert for those on the .NET Platform.
What will attendees take away: Attendees will be able to immediately begin development on iOS and Android using their existing skills.
The benefit of attending this session: Attendees will
be able to begin development on the iPhone, iPad, and Android without
the learning curve of a new platform and a new development environment.
The benefit is that .NET developers will be effective using MonoTouch
at a lower time investment than switching development platforms.
Syllabus
Outline for Day 1 – iPhone:
- Introduction to iPhone. This will provide an overview of the iOS
Platform, acceptance in the marketplace, and basic capabilities.
- Introduction to Mono, MonoTouch, MonoDevelop, and the iOS Provisioning Portal.
- Basics of UI design. This will provide information on how to
create a user interface with iOS and integration between MonoDevelop and
the SDK Interface Builder tool.
- Screen Controls. This section will provide the basics of user
interface controls, screen issues, menus, various
keyboards, and widgets.
- Data Controls. This section will discuss how to successfully display data to the user.
- Working with local data. This will be an overview of how to work with data locally on a device.
- Working with remote data Strategies for working with remote data will be discussed.
- Multimedia. This section will discuss how to work with multimedia and graphics.
- How to perform background processing with threads and services.
- Mapping and Location.
- Location.
- Application Settings.
- Integrating with Other Applications.
- iPad.
Outline for Day 2:
- Introduction to Android. This will provide an overview of the
Android platform, acceptance in the marketplace, and basic capabilities.
- Introduction to Mono and the Mono for Android plugin for Visual
Studio, Mono for Android for the Mac, and support for MonoDevelop for
Windows.
- Android Applications.
- Basics of UI Design. This will provide information on how to
create a user interface with Android and how the user interface is
compiled into a Mono for Android application. We’ll see the same
application running on a phone as well as tablet. We’ll look into some
ways to take advantage of tablets from a UI perspective.
- Data Controls. This section will discuss how to successfully display data to the user.
- Working with local data. This will be an overview of how to work with data locally on a device using SQLite.
- Working with remote data. We will discuss strategies for working with remote data
- Location.
- Sensors.
- Multimedia. This section will discuss how to work with multimedia and graphics.
- How to perform background processing with threads and services.
Requirements
- Day 1/iPhone will require an Intel based Mac running OSX. The most
recent Apple iOS SDK will need to be downloaded and installed before
attending.
- Day 2 can be done with either a Mac running OSX or Windows. The
most recent Android SDK will need to be downloaded and installed before
attending.