Contents tagged with monodroid
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Free Xamarin Studio and Free Chapters 1-4 Professional Android Programming with Mono for Android and .NET/C#
On February 20, Xamarin announced a new version of MonoDevelop called Xamarin Studio. We've been big fans of Xamarin and Miguel de Icaza's work all the way back to the inception of the Mono project so we're especially amped to see Xamarin release a Free Starter Xamarin Studio to bring this great mobile development tool to an even bigger programmer audience.
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I'm on the Tablet Show to talk MonoTouch and Mono for Android
Carl and Richard talk to Wally McClure about building mobile applications for iPhone and Android using MonoTouch and Mono for Android (respectively). The conversation starts out with Wally's original interest in the Mono tools, being able to leverage his code and skills in C# for mobile development. From there Wally drills into the challenges of tooling across platforms (testing frameworks, etc) as well as dealing with fragmentation of operating systems and SDKs - a bigger issue in Android than iOS, but still an issue.
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Learn Cross Platform Development for iPhone, iPad, and Android with LearnNowOnline, MonoTouch, and Mono for Android using .NET/C#
I would like to highly encourage you to learn Cross Platform Development for iPhone, iPad, and Android with LearnNowOnline, MonoTouch, and Mono for Android using .NET/C#. By taking your existing knowledge, you can build applications that are best of breed and share code between them across the the iPhone, iPad, and Android platforms. Some of the courses include:
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Android 4 Fragments with Mono for Android
With the release of Android 3.0, Google added support for larger displays and attention-grabbing UI designs and layouts. On a tablet screen, UI components can be used to present better information. How does Android do this? It has a technology called Fragments, and I'll look at its implementation in the currently shipping operating system, Android 4. (Let's get past all the jokes about Android and fragmentation on its device platform.)
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Webinar Recording on Cross Platform Development with MonoTouch and Mono for Android
The iPhone and Android are dominant in the marketplace. The two platforms currently have 85% of the smartphone marketplace and are continuing to grow that marketshare. Developers are being tasked with targeting these two platforms. In this session, we’ll take a high level look at how we can use c# and .NET knowledge to share code between iOS and and Android. We’ll look at linked files, using the Xamarin Mobile API, the challenges of running across platforms and frameworks, as well as other features of Visual Studio, Monotouch, MonoDevelop, and Mono for Android that allows us to write as much code that can run on both platforms.
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Review - Professional Android Programming with Mono for Android and .NET/C#
Mike Riley of Dev Pro Connections Magazine has a review of our Mono for Android book. You can read the full review on their site
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Xamarin Designer for Android Webinar - Recording
Here is some info on the recording of the webinar that I did last week for AppDev regarding the Xamarin Designer for Android.
Basic Info: Android user interfaces can be created declaratively by using XML files, or programmatically in code. The Xamarin Android Designer allows developers to create and modify declarative layouts visually, without having to deal with the tedium of hand-editing XML files. The designer also provides real-time feedback, which lets the developer validate changes without having to redeploy the application in order to test a design. This can speed up UI development in Android tremendously. In this webinar, we'll take a look at UI Design in Mono for Android, the basics of the Xamarin Android Designer, and build a simple application with the designer.
Here is the link:
http://media.appdev.com/EDGE/LL/livelearn05232012.wmv
I think it will only play in Internet Explorer. Enjoy! -
Cross-Platform Mobile Development With Mono for Android and MonoTouch
Many years ago, in fact pre-Java, I remember a hallway discussion about the desire to write a single application that could easily run across various platforms. At the time, we were only worried about writing applications on Windows 3.1 and Mac OS 7.x. There were many discussions about windows, user interface concepts, and specifically a rather long discussion as to whether Mac users would accept a Mac application that didn't have balloon help. Thankfully, the marketplace answered this question for us with the Windows API winning the battle.
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Xamarin Designer for Android Webinar - Webinar via AppDev May 23
I'll be doing a Webinar on May 23 on the Xamarin Mono for Android Designer that is new with Mono for Android 4.2. This is a free webinar presented by AppDev, please attend if you can. Here is some info on the webinar:
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Better Debugging with Mono for Android
Let's be honest: When debugging with Android -- and Mono for Android (MfA) on Windows by extension -- using the emulator requires patience. This isn't a condemnation of Mono for Android; merely recognition of the reality of having to live within the Android ecosystem. I've noticed that most developers who develop on Android tend to be using a Mac. I think this is due to the development experience on the Mac being better overall for Android.