One of my training courses has just been published by LearnNowOnline. I hope you find it helpful as you take up iOS 6 Development with MonoTouch. Here is some info about it below. Link: http://www.learnnowonline.com/learnmobilenow/topic/296
Course Description: This course takes a look at the iOS6 operating system and creating applications with MonoTouch. The course will start with an introduction to iOS 6 how it has grown, software support, how to support the older iOS systems plus other items. Next the course will dive into social web sites like Twitter and Facebook and incorporating updates into an application. Then the course will look into existing mapsand the new maps API.
Overview of iOS6
- New Features
- Development Requirements
- iOS6 Growth
- Software Support
- How to Support Older iOS
- Using the Older iOS/Xcode SDK
- iPhone Startup Images
- Retina Images
- Other Images
- Screen Dimensions
- Demo: Images
- Demo: Selecting Images
- ViewWillUnload, ViewDidUnload
- Interface Orientation
- UI Navigation Bar
- Demo: Memory Warning
- Demo: Orientation Changes
- Demo: UINavigationBar
- Demo: iPhone Twitter App
- Demo: Twitter App Code
- Social Improvements
- Social Networks
- Twitter Account Setup
- Sending Tweets
- Completion Handler
- Calling Twitter API
- Demo: Calling Twitter API
- Post to Facebook
- Completion Handler
- The Facebook Graph
- Demo: Facebook Code
- Demo: Facebook Graph
- Apple Maps
- Map Initialization
- Other Methods and Objects
- Demo: New Apple Maps
- Demo: Map-Kit Maps
- New Features
- Demo: Apple Maps
I'll be doing an iOS6 with MonoTouch Seminar on Wednesday at 12 pm EST. A little about the event:
iOS6 is the
latest version of the iOS operating system for the iPhone, iPad, and
iPod Touch. With this new version of iOS comes the iPhone 5. In this
Live Learning, we’ll discuss how to support the new iPhone 5’s display,
support for social networks in iOS, and the new pull to refresh
functionality in iOS6.
Carl and Richard talk to Wally McClure
about building mobile applications for iPhone and Android using
MonoTouch and Mono for Android (respectively). The conversation starts
out with Wally's original interest in the Mono tools, being able to
leverage his code and skills in C# for mobile development. From there
Wally drills into the challenges of tooling across platforms (testing
frameworks, etc) as well as dealing with fragmentation of operating
systems and SDKs - a bigger issue in Android than iOS, but still an
Much has been made about fragmentation of the Android platform. The
truth is that the Android platform is not as fragmented as developers
think. Google provides a set of libraries that allow older versions of
Android to get support for newer APIs. In this article, I'll create a
version of the Star Trek navigation application (from my previous column) that runs on Android 2.x to 4.x for handsets and tablets.
The Android Support Package is a set of static libraries with
additional APIs that can be used by an application. These libraries back
port some newer APIs to older versions of Android. At the current
time, there are two versions of the Support Package.
The v4 Support Package is designed to bring Fragment and other
support to Android 1.6 (API Level 4) and later. If a program needs to
use some new features and run on Android 2.2, this is the library that
it needs to use. Our sample application will use the v4 Support Package.
The v13 Support Package is similar in concept to the v4 Support
Package. This package requires Android 3.2 (API Level 13) or later. It
has some underlying implementation changes.I hope you enjoy the article.
I would like to highly encourage you to learn Cross Platform Development for iPhone, iPad, and Android with LearnNowOnline, MonoTouch, and Mono for Android using .NET/C#. By taking your existing knowledge, you can build applications that are best of breed and share code between them across the the iPhone, iPad, and Android platforms. Some of the courses include:
I would not have done these videos if there was not tremendous value in the Xamarin technologies or their direction. I hope that they provide you value as you take up the iPhone, iPad, and Android.
You are tasked with creating apps for the iPhone, IPad, and Android. You are a .NET developer. What should you do? Start with MonoTouch and Mono for Android. Along the way, you will want to check out my training class through LearnNowOnline.
. The class is on how to architect your apps to be as cross platform as possible. I hope you enjoy the class.
With the release of Android 3.0, Google added support for larger displays and attention-grabbing UI designs and layouts. On a tablet screen, UI components can be used to present better information. How does Android do this? It has a technology called Fragments, and I'll look at its implementation in the currently shipping operating system, Android 4. (Let's get past all the jokes about Android and fragmentation on its device platform.)
For more information on this, check out my article at Visual Studio Magazine - http://visualstudiomagazine.com/articles/2012/12/13/android-4-and-fragments.aspx
The iPhone and Android are dominant in the marketplace. The two platforms currently have 85% of the smartphone marketplace and are continuing to grow that marketshare. Developers are being tasked with targeting these two platforms. In this session, we’ll take a high level look at how we can use c# and .NET knowledge to share code between iOS and and Android. We’ll look at linked files, using the Xamarin Mobile API, the challenges of running across platforms and frameworks, as well as other features of Visual Studio, Monotouch, MonoDevelop, and Mono for Android that allows us to write as much code that can run on both platforms.
The following link is a recording on Cross Platform Development with MonoTouch and Mono for Android. I am guessing that the link only works in IE. That's out of my control.
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