Live Mesh Everywhere: open source and cross-platform

You have probably read or listened all the (maybe a bit vague) information about the Mesh Operating Environment (MOE): a platform that will allow multiple applications and devices to participate in the Live Mesh.

Let's get to the more technical details now, and leave the end-user marketing to someone else ;).

At the core of Live Mesh is FeedSync, a public spec by Microsoft, evolved from the "old" days of SSE. It didn't get its deserved attention IMO back in the day, even though you could put together the pieces from Ray's announcement and later adoption by other products and figure out Live Mesh was coming sooner or later. Ed Jezierski got me interested in it WAY back, and as a result, I created the ...

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