Kinect for Windows SDK 1.5 is here
I know I am late to the announcement party but, in case
you haven’t heard, Microsoft releated the Kinect for Windows SDK 1.5. This release is the second iteration of the product
in only a few months which speaks volumes of the agile
approach followed by the Kinect for Windows product
team. The SDK
contains many cool new features, here are the one I am
most excited about:
·
Face Tracking SDK:
This component
provides a real-time 3D mesh of facial features—tracking
the head position, location of eyebrows, shape of the
mouth, etc.
·
Kinect Studio,This tool which allows developers to
record and play back Kinect data, dramatically
shortening and simplifying the development lifecycle of
a Kinect application. Now a developer writing a Kinect
for Windows application can record clips of users in the
application’s target environment and then replay those
clips at a later time for testing and further
development.
·
Near Mode Skeletal Tracking: This allows developers to
create applications that track skeletal movement at
closer proximity, like when the end user is sitting at a
desk or needs to stand close to an interactive
display.
·
Joint Orientation: Kinect for Windows runtime provides
Joint Orientation information for the skeletons tracked
by the Skeletal Tracking pipeline. The Joint
Orientation is provided in two forms: A Hierarchical
Rotation based on a bone relationship defined on the
Skeletal Tracking joint structure, and an Absolute
Orientation in Kinect camera coordinates.
In addition to the aformentioned components, this SDK
includes a lot of performance improvements in the depth
and color frame stream processing. If you are interested
on Kinect for Windows applications, you should
definitely go check out this release.
Now I know what
I am going to be
doing this weekend.