Web 2.0, what is it?

A lot of people are now talking about web 2.0, a multitude of definitions are launched, but I think Richard Mac Manus summarize it well in this article.

Summary

The effects of Web 2.0 are far-reaching. Like all paradigm shifts, it affects the people who use it socially, culturally, and even politically. One of the most affected groups is the designers and developers who will be building it—not just because their technical skills will change, but also because they’ll need to treat content as part of a unified whole, an ecosystem if you will, and not just an island.

To summarize, these are what we see as the six main themes covering design in the Web 2.0 world:

  1. Writing semantic markup (transition to XML)
  2. Providing Web services (moving away from place)
  3. Remixing content (about when and what, not who or why)
  4. Emergent navigation and relevance (users are in control)
  5. Adding metadata over time (communities building social information)
  6. Shift to programming (separation of structure and style)

Our purpose in this column is to analyze those themes and figure out what Web 2.0 means for designers. We’ll explore the new technologies that are making it happen, take a closer look at the new interfaces that demonstrate its power, and ponder the social effects it has on the people who use it.

As we move along, we hope that designers who may be wary of the promises of new technology help us focus on the practical aspects of this one, the subtle but real changes that Web 2.0 is having (and will have) on design

 

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