Axiom: C# Game Engine

I just discovered the Axiom 3D Game engine project on Sourceforge. It is being developed using C#, and an OpenGL library, Tao, which is also written in C#.

Very sweet!

Also, here is a related article with source that used the csGL library that Tao was based upon.

11 Comments

  • Thanks for the love :-)

  • Back before I posted this blog entry, I had actually found the ExoEngine first. (thus the mention of your article) After which, I started researching CsGL, so I could figure-out how to use your engine in a game I was writing.



    It was during that reseach about CsGL that I ran across the Axiom engine which seemed to be exactly what I was looking for.



    From the beginning, it was support for OpenGL via CsGL and the Math Library that got me excited. So, it really bothers me to hear that it could be based upon plageurized work.



    I hope that this is just a simple misunderstanding and that it can be resolved quickly so that people like me can enjoy the results of all the hard work with CsGL, Exocortex.Geometry3D, and Axiom.

  • ...and just in case it wasn't clear above, when I said "he had attibutes that allowed an object to be editable in the PropertyGrid.", these were .Net framework standard attributes. ;)

  • Axiom all sh**s on ExoEngine from a VAST height in terms of functionality, usability and just about on every other level.

  • I can't say I disagree, especially since Axiom is a port of a very well designed C++ engine (OGRE), and has nothing todo with Ben's shiny duck demo ;)

  • It's obvious that ExoEngine math library was used as a template. The original author should be credited somewhere.

  • Lol! Well, like I said before, an argument that I used his code as a template for porting the Ogre math library just does not make any sense. Thats like saying I used Crystal Space as a template for the graphics portion of the code. Get over it and move on. You can plainly see all the other places in the code (math and graphics both) where the original author was full credited, so if I used Bens code for anything, there would be no reason for me not to credit him obviously.



    I've already explained my part, if you don't understand it, then I feel very sorry for you ;).

  • Well said, Chris. By the way, you won't have a problem with me taking all your code, stripping the copyrights and licensing, changing the variables names and then selling it, will you?

  • It's obvious you didn't read any of my comments above, so I'll just tell you to try reading them again rather than restate everything.



    I'd recommend actually looking at the code before commenting on it, otherwise you are just letting Ben make a fool of you.

  • I definately agree with Chris... Ben is way out of line IMO. Some of his claims are flat-out illogical.

  • i do believe that ben invented exoengine...



    after all, he's inventing WORDS like "plagerized", "plagerism" too ;-)

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