Excel RTD Servers: Minimal C++ Implementation (Part 2)
Continuing on from part 1, here I’m concluding the walkthrough of a minimal RTD server written in C++.
It’s a COM Class
What we haven’t done yet is actually define the COM class to implement the RTD interface. Start by defining the class as follows:
class DECLSPEC_NOVTABLE DECLSPEC_UUID("B9DCFAAD-4F86-44d4-B404-9E530397D30A") RtdServer :
public CComObjectRootEx<CComSingleThreadModel>,
public CComCoClass<RtdServer, &__uuidof(RtdServer)>,
public IDispatchImpl<IRtdServer>
{
It’s not actually as daunting as it looks.
DECLSPEC_NOVTABLE is an optional hint to the compiler indicating that we don’t need the vtable, which can result in a reduction in code size.
DECLSPEC_UUID associates a GUID with the class so that you can later reference it using the __uuidof keyword. This avoids having to define the GUID elsewhere in a CPP file for example.
CComObjectRootEx provides the code for implementing the reference counting portion of the IUnknown interface that IDispatch derives from.
CComCoClass provides the code for creating instances of the COM class.
IDispatchImpl provides the implementation of IDispatch. I’ll talk more about this implementation in the upcoming section on Automation.
Next up is the implementation of IUnknown’s QueryInterface method. For this ATL provides a family of macros:
BEGIN_COM_MAP(RtdServer)
COM_INTERFACE_ENTRY(IRtdServer)
COM_INTERFACE_ENTRY(IDispatch)
END_COM_MAP()
This actually just builds a data structure and a set of supporting functions. The actual IUnknown methods are provided by another class such as CComObject used to create instances of a particular COM class.
We also need to identify a resource that includes the registration script for the class:
DECLARE_REGISTRY_RESOURCEID(IDR_RtdServer)
For this to work you need to add a resource script to your project and add a text file as a "REGISTRY" resource type. Here’s what a minimal registration script looks like for an in process RTD server:
HKCR
{
Kerr.Sample.RtdServer
{
CLSID = s '{B9DCFAAD-4F86-44d4-B404-9E530397D30A}'
}
NoRemove CLSID
{
ForceRemove {B9DCFAAD-4F86-44d4-B404-9E530397D30A} = s 'Kerr.Sample.RtdServer'
{
InprocServer32 = s '%MODULE%'
{
val ThreadingModel = s 'Apartment'
}
}
}
}
This script just adds a ProgId and CLSID to the registry so that instances can be created given one or the other. It also defines the threading model for the COM class indicating in what type of apartment the COM class expects to be created. In this case, I’ve specified “Apartment” to indicate that the COM class needs to be created on a thread that is initialized as a single thread apartment and includes the necessary plumbing to support that apartment model namely a message pump. ATL takes care of parsing the script when registering and unregistering the COM server and updating the registry accordingly.
Now we can finally declare the interface methods that we must implement ourselves:
HRESULT __stdcall ServerStart(/*[in]*/ IRTDUpdateEvent* callback,
/*[out]*/ long* result) override;
HRESULT __stdcall ConnectData(/*[in]*/ long topicId,
/*[in]*/ SAFEARRAY** strings,
/*[in,out]*/ VARIANT_BOOL* newValues,
/*[out]*/ VARIANT* values) override;
HRESULT __stdcall RefreshData(/*[in,out]*/ long* topicCount,
/*[out]*/ SAFEARRAY** data) override;
HRESULT __stdcall DisconnectData(/*[in]*/ long topicId) override;
HRESULT __stdcall Heartbeat(/*[out]*/ long* result) override;
HRESULT __stdcall ServerTerminate() override;
And that’s it for the class definition. The only thing remaining is to add the class to ATL’s map of COM classes so that it can automatically register, unregister, and create instances of it.
OBJECT_ENTRY_AUTO(__uuidof(RtdServer), RtdServer)
It’s an Automation Server
Component Automation, more commonly known as OLE Automation, is a set of additional specifications built on top of the COM specification geared towards improving interoperability with scripting languages, tools and applications. There are pros and cons to Automation. For example the Automation Marshaller can be very handy in lieu of custom proxies even for C++-only systems. On the other hand Automation types and interfaces can be quite unwieldy to use from C++. Fortunately ATL does a great job of making Automation programming in C++ a whole lot less painful.
Although there are many parts to Automation, we only need to cover a few of them to support the RTD server. Firstly we need to implement the IDispatch-based RTD interface. ATL’s implementation of IDispatch relies on a type library so we’ll need one of those too. Finally, the RTD interface relies on Automation safe arrays and variants so we’ll need to know how to handle those.
An interface, like IRtdServer, that derives from IDispatch is known as a dual interface because it allows interface methods to be access either directly via the interface vtable or indirectly via the methods provided by IDispatch for resolving a method by name and then invoking it. Excel does the latter. ATL provides a generic implementation of IDispatch that relies on a type library to resolve method names and invoke methods. If you’re coming from a .NET background, a type library is the precursor to CLR metadata.
A type library is generated by the MIDL compiler given an IDL file as input. IDL is used for much more than just generating type libraries but that’s all we need it for right now. In a future post I’ll share some other tricks that you can perform with IDL and RTD servers.
Start by adding a “Midl File” called TypeLibrary.idl to your project. Here’s what it should contain. I won’t go into detail into what this all means but it should be pretty self-explanatory and it should not surprise you to learn that IDL stands for Interface Definition Language. :)
import "ocidl.idl";
[
uuid(A43788C1-D91B-11D3-8F39-00C04F3651B8),
dual,
oleautomation
]
interface IRTDUpdateEvent : IDispatch
{
[id(0x0000000a)]
HRESULT UpdateNotify();
[id(0x0000000b), propget]
HRESULT HeartbeatInterval([out, retval] long* value);
[id(0x0000000b), propput]
HRESULT HeartbeatInterval([in] long value);
[id(0x0000000c)]
HRESULT Disconnect();
};
[
uuid(EC0E6191-DB51-11D3-8F3E-00C04F3651B8),
dual,
oleautomation
]
interface IRtdServer : IDispatch
{
[id(0x0000000a)]
HRESULT ServerStart([in] IRTDUpdateEvent* callback,
[out, retval] long* result);
[id(0x0000000b)]
HRESULT ConnectData([in] long topicId,
[in] SAFEARRAY(VARIANT)* strings,
[in, out] VARIANT_BOOL* newValues,
[out, retval] VARIANT* values);
[id(0x0000000c)]
HRESULT RefreshData([in, out] long* topicCount,
[out, retval] SAFEARRAY(VARIANT)* data);
[id(0x0000000d)]
HRESULT DisconnectData([in] long topicId);
[id(0x0000000e)]
HRESULT Heartbeat([out, retval] long* result);
[id(0x0000000f)]
HRESULT ServerTerminate();
};
[
uuid(358F1355-AA45-4f59-8838-9A21E7F4628C),
version(1.0)
]
library TypeLibrary
{
interface IRtdServer;
};
The MIDL compiler parses this file and produces a few things. The main thing we need is a type library but it also produces the C and C++ equivalent of the IDL interface definitions so that we don’t have to define those ourselves. The type library produced by the MIDL compiler needs to be included in the DLL as a resource. You can achieve this by adding the following to your resource script:
1 TYPELIB "TypeLibrary.tlb"
Finally, you can update your ATL module class to tell it where to find the type library:
class Module : public CAtlDllModuleT<Module>
{
public:
DECLARE_LIBID(LIBID_TypeLibrary)
};
LIBID_TypeLibrary will be declared in the header file and defined in the C source file produced by the MIDL compiler.
It’s an RTD Server
With all that out of the way we can finally add the actual minimal RTD server implementation. For this example I’m just going to port the minimal C# implementation that simply supports a single topic displaying the time.
We need just a few variables to make it work:
TimerWindow m_timer;
long m_topicId;
TimerWindow is simple C++ implementation of the Windows Forms Timer class used by the C# implementation. It just creates a hidden window to handle WM_TIMER messages and then calls the RTD callback interface on this timer:
class TimerWindow : public CWindowImpl<TimerWindow, CWindow, CWinTraits<>>
{
private:
CComPtr<IRTDUpdateEvent> m_callback;
void OnTimer(UINT_PTR /*timer*/)
{
Stop();
if (0 != m_callback)
{
m_callback->UpdateNotify();
}
}
public:
BEGIN_MSG_MAP(TimerWindow)
MSG_WM_TIMER(OnTimer)
END_MSG_MAP()
TimerWindow()
{
Create(0);
ASSERT(0 != m_hWnd);
}
~TimerWindow()
{
VERIFY(DestroyWindow());
}
void SetCallback(IRTDUpdateEvent* callback)
{
m_callback = callback;
}
void Start()
{
SetTimer(0, 2000);
}
void Stop()
{
VERIFY(KillTimer(0));
}
};
As with the C# implementation, since the timer relies on window messages it requires a message pump to function. Fortunately this particular RTD server lives in a single threaded apartment that provides one.
Now we can implement the RTD server methods quite simply. I’m not going to explain here why they’re called as I’ve already talked about the semantics in the walkthrough of the minimal C# implementation.
HRESULT ServerStart(/*[in]*/ IRTDUpdateEvent* callback,
/*[out]*/ long* result)
{
if (0 == callback || 0 == result)
{
return E_POINTER;
}
m_timer.SetCallback(callback);
*result = 1;
return S_OK;
}
ServerStart passes the callback interface to the timer which holds a reference to it. It returns 1 to indicate that all is well.
HRESULT ServerTerminate()
{
m_timer.SetCallback(0);
return S_OK;
}
ServerTerminate clears the callback held by the timer to ensure that it isn’t accidentally called subsequent to termination.
HRESULT ConnectData(/*[in]*/ long topicId,
/*[in]*/ SAFEARRAY** strings,
/*[in,out]*/ VARIANT_BOOL* newValues,
/*[out]*/ VARIANT* values)
{
if (0 == strings || 0 == newValues || 0 == values)
{
return E_POINTER;
}
m_topicId = topicId;
m_timer.Start();
return GetTime(values);
}
ConnectData saves the topic identifier, starts the timer, and returns the initial time.
HRESULT GetTime(VARIANT* value)
{
ASSERT(0 != value);
SYSTEMTIME time;
::GetSystemTime(&time);
CComBSTR string(8);
swprintf(string,
string.Length() + 1,
L"%02d:%02d:%02d",
time.wHour,
time.wMinute,
time.wSecond);
value->vt = VT_BSTR;
value->bstrVal = string.Detach();
return S_OK;
}
GetTime is a simple helper function that produces a string with the current time and returns it as a variant.
HRESULT DisconnectData(/*[in]*/ long /*topicId*/)
{
m_timer.Stop();
return S_OK;
}
DisconnectData simply stops the timer.
HRESULT Heartbeat(/*[out]*/ long* result)
{
if (0 == result)
{
return E_POINTER;
}
*result = 1;
return S_OK;
}
Heartbeat simply returns 1 to indicate that all is well.
HRESULT RefreshData(/*[in,out]*/ long* topicCount,
/*[out]*/ SAFEARRAY** result)
{
if (0 == topicCount || 0 == result)
{
return E_POINTER;
}
CComSafeArrayBound bounds[2] =
{
CComSafeArrayBound(2),
CComSafeArrayBound(1)
};
CComSafeArray<VARIANT> data(bounds, _countof(bounds));
LONG indices[2] = { 0 };
HR(data.MultiDimSetAt(indices, CComVariant(m_topicId)));
CComVariant time;
HR(GetTime(&time));
indices[0] = 1;
HR(data.MultiDimSetAt(indices, time));
*result = data.Detach();
*topicCount = 1;
m_timer.Start();
return S_OK;
}
The RefreshData method is where you need to finally deal with Automation safe arrays and you can start to appreciate just how much work the CLR’s marshaller does for you. Fortunately ATL provides a fairly clean wrapper for the various structures and API functions needed to create and interact with safe arrays. RefreshData creates a safe array by first defining its dimensions and bounds using ATL’s CComSafeArrayBound class. Here the safe array will have two dimensions. The first dimension has two elements and the second has one. The first dimension of the array will always have two elements. The first element is for the topic Ids and the second is for the values. The second dimension will have as many elements as there are topics with data to return. In our case there is only one.
The rest of the implementation just goes about populating the safe array with the topic Id and value and then restarts the timer.
That’s all for today. I skimmed over many details as this entry was getting way too long, but I hope this walkthrough has given you some idea of what’s involved in writing a minimal RTD server in C++.
With that out of the way, I can start talking about some of the more interesting challenges and techniques you can employ in your implementations and various other topics related to RTD server development.
If you’re looking for one of my previous articles here is a complete list of them for you to browse through.
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