As I remember, a lot of people knew that the performance
counters in 1.x didn't all work properly. As I see it,
this is an issue that could slip by because performance
counters aren't typically worked with in the main stream
app development area.
Wally: I could see how one or two would have broke, but
*most* of them is simply weird.
This explains a lot of some whacky behavior I saw on a
project I worked on a couple of years ago; we never
could track down some of the craziness we were seeing
(mainly db connections/pooling). Good find.