Not bad! It captures some of the awkward mechanics of
managing a multi-threaded test scenario. My big problem
with them though has more to do with handling
rendez-vous. It can get somewhat gnarly to code multiple
threads that need to partially synchronize around
certain guard conditions. Locks and Barriers are useful
concurrency primitives for this purpose but it's still
rather awkward.
Any ideas?
Jeff: Give me a use case and I'll see what I think.
Right now I'm not sure what you mean.