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Netduino Go is designed for much more than toy projects, but one has to recognize that toy projects are fun and also great learning experiences. Today, I want to take you through the process of reproducing the behavior of a famous toy that you will surely...
Wouldn’t it be great if you could build your own stuff? Microcontrollers let you do that, but they usually require dealing with a lot of complexity and unknowns. If you’re a software developer, chances are you don’t really know how to use a capacitor...
This is me shaving a yak. Shaving the yak, if you don't know, is what you do when a seemingly simple task necessitates many recursive and unforeseen sub-tasks in order to be carried out. The story goes like this… Let's say that I want to paint a picture...
SVG definitely is an increasingly interesting skill, especially as it's making its way into HTML 5 as an officially allowed grammar inside of HTML documents. Most SVG is authored through some kind of tool, and it's absolutely the way to go for artistic...
In previous posts, we've seen two ways one can drive a small LED matrix from a Netduino . The first time , we just turned the rows and columns of the matrix on and off using digital ports on the Netduino. With this method, we have great control for sure...
Yeah, it's one of those posts, sorry. First, the mildly depressing: the most popular post on this blog this year with 47,000 hits was a post from last year about a fix to a bug in ASP.NET . A content-less post except for that link to the KB article that...
In the previous post , we’ve been flipping bits manually on three ports of the Netduino to simulate the data, clock and latch pins that a shift register expected. We did all that in order to control one line of a LED matrix and create a simple Knight...
When programming a Netduino microcontroller, you are going to use constants from the SecretLabs.NETMF.Hardware.Netduino namespace. In particular, there are constants defined for each of the microcontroller’s output and input ports, enabling you to write...
In my last Netduino post , I showed how to create a simple Knight Rider effect. One of the problems of that implementation was that we were occupying one digital port of the Netduino for each light in the ramp. It’s fine for that simple effect, but in...
Last time, we ran a very simple program on the Netduino. This time around, we’ll actually connect some real hardware to that microcontroller and blink some lights! You know what? Let’s go crazy! Let’s go for Knight Rider lights ! Woohoo! Ahem. Yeah. Well...
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