Archives
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Doh! Use the right constants when you talk to a Netduino
When programming a Netduino microcontroller, you are
going to use constants from the
SecretLabs.NETMF.Hardware.Netduino namespace. In
particular, there are constants defined for each of the
microcontroller’s output and input ports, enabling you
to write for example:
var button = new InputPort(
Pins.ONBOARD_SW1,
false,
Port.ResistorMode.Disabled); -
Improving the Netduino Knight Rider effect with a shift register
In
my last Netduino post, I showed how to create a simple Knight Rider effect.
One of the problems of that implementation was that we
were occupying one digital port of the Netduino for each
light in the ramp. It’s fine for that simple effect, but
in future posts we’ll look at controlling our whole 8x8
LED matrix, which has 16 pins whereas the Netduino has
only 14 digital ports.
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FluentPath 1.0
Last Sunday, I published
version 1.0 of my little FluentPath library.
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More Netduino fun
Last time, we ran a very simple program on the
Netduino. This time around, we’ll actually connect some
real hardware to that microcontroller and blink some
lights! You know what? Let’s go crazy! Let’s go for
Knight Rider lights! Woohoo!
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Hello Netduino!
We’re makers, all of us, we build stuff for work and
pleasure. Software development is a great discipline for
people like us as the ticket to entry is relatively
modest. All you need is a computer and that is pretty
much it. There is no real limit to what you can do.