Archives
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Seven deadly sins of game design
There are a few very obvious game design flaws that for some reason still commonly get perpetuated today. They're especially infuriating when found in otherwise good games. The only explanation I could find was artificial lifetime enhancement, which is a bad idea because it can in reality dramatically shorten the lifetime of the game since many gamers just won't want to finish it. Which also means that they won't buy the sequel either.
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Hierarchical data sources migrated to CodePlex
I just migrated my ObjectHierarchicalDataSource and CompositeHierarchicalDataSource projects from GotDotNet to CodePlex.