Roland Weigelt

Born to Code

  • JSON Serialization in .NET Core 3: Tiny Difference, Big Consequences

    Recently, I migrated a web API from .NET Core 2.2 to version 3.0 (following the documentation by Microsoft). After that, the API worked fine without changes to the (WPF) client or the controller code on the server – except for one function that looked a bit like this (simplified naming, obviously):

    public IActionResult SetThings([FromBody] Thing[] things)

    The Thing class has an Items property of type List<Item>, the Item class has a SubItems property of type List<SubItem>.

    What I didn’t expect was that after the migration, all SubItems lists were empty, while the Items lists contained, well, items.

    But it worked before! I didn’t change anything!

    In fact, I didn’t touch my code, but something else changed: ASP.NET Core no longer uses Json.NET by NewtonSoft. Instead, JSON serialization is done by classes in the new System.Text.Json namespace.

    The Repro

    Here’s a simple .NET Core 3.0 console application for comparing .NET Core 2.2 and 3.0.

    The program creates an object hierarchy, serializes it using the two different serializers, deserializes the resulting JSON and compares the results (data structure classes not shown yet for story-telling purposes):

    class Program
        private static Item CreateItem()
            var item = new Item();
            item.SubItems.Add(new SubItem());
            item.SubItems.Add(new SubItem());
            item.SubItems.Add(new SubItem());
            item.SubItems.Add(new SubItem());
            return item;
        static void Main(string[] args)
            var original = new Thing();
            var json = System.Text.Json.JsonSerializer.Serialize(original);
            var json2 = Newtonsoft.Json.JsonConvert.SerializeObject(original);
            Console.WriteLine($"JSON is equal: {String.Equals(json, json2, StringComparison.Ordinal)}");
            var instance1 = System.Text.Json.JsonSerializer.Deserialize<Thing>(json);
            var instance2 = Newtonsoft.Json.JsonConvert.DeserializeObject<Thing>(json);
            Console.WriteLine($".Items.Count: {instance1.Items.Count} (System.Text.Json)");
            Console.WriteLine($".Items.Count: {instance2.Items.Count} (Json.NET)");
            Console.WriteLine($".Items[0].SubItems.Count: {instance1.Items[0].SubItems.Count} (System.Text.Json)");
            Console.WriteLine($".Items[0].SubItems.Count: {instance2.Items[0].SubItems.Count} (Json.NET)");

    The program writes the following output to the console:

    JSON is equal: True
    .Items.Count: 2 (System.Text.Json)
    .Items.Count: 2 (Json.NET)
    .Items[0].SubItems.Count: 0 (System.Text.Json)
    .Items[0].SubItems.Count: 4 (Json.NET)

    As described, the sub-items are missing after deserializing with System.Text.Json.

    The Cause

    Now let’s take a look at the classes for the data structures:

    public class Thing
        public Thing()
            Items=new List<Item>();
        public List<Item> Items { get; set; }
    public class Item
        public Item()
            SubItems = new List<SubItem>();
        public List<SubItem> SubItems { get; }
    public class SubItem

    There’s a small difference between the two list properties:

    • The Items property of class Thing has a getter and a setter.
    • The Subitems property of class Item only has a getter.

    (I don’t even remember why one list-type property does have a setter and the other does not)

    Apparently, Json.NET determines that while it cannot set the SubItems property directly, it can add items to the list (because the property is not null).

    The new deserialization in .NET Core 3.0, on the other hand, does not touch a property it cannot set.

    I don’t see this as a case of “right or wrong”. The different behaviors are simply the result of different philosophies:

    • Json.NET favors “it just works.”
    • System.Text.Json works along the principle “if the property does not have a setter, there is probably a reason for that.”

    The Takeways

    1. Replacing any non-trivial library “A” with another library “B” comes with a risk.
    2. Details. It’s always the details.
    3. Consistency in your code increases the chances of consistent behavior when something goes wrong.
  • ToolTip ToolTip toolTip

    While working on a WPF control that handles some aspects of its (optional) tooltip programmatically, I wrote the following lines:

    if (ToolTip is ToolTip toolTip)
      // … do something with toolTip …

    This makes perfect sense and isn’t confusing inside Visual Studio (because of syntax highlighting), but made me smile nevertheless.


    • The code uses the “is” shorthand introduced in C# 7 that combines testing for “not null” and the desired type with declaring a corresponding variable (I love it!).
    • The first “ToolTip” is the control’s ToolTip property (FrameworkElement.ToolTip), which is of type “object”.
    • The second “ToolTip” is the class “System.Windows.Control.ToolTip”.
  • Vortrag bei UXBN am 22. August

    Am 22. August halte ich im Rahmen des User Experience Bonn (UXBN) Meetups den folgenden Vortrag:

    Fragen, Fragen, Fragen, …

    Die richtige Frage zum richtigen Zeitpunkt kann Diskussionen über UI-Designs wertvolle Impulse geben. Dabei muss weder die Frage noch die Antwort besonders weltbewegend sein – ein kleines Stückchen vorher unbekannter Information verändert manchmal massiv den Lauf der Dinge.

    In seinem Vortrag vermittelt Roland Weigelt, dass eine analytische Denkweise auch in den vermeintlich eher von Emotionen bestimmten Bereichen Design und User Experience ein wertvolles Werkzeug ist. Und damit es nicht zu trocken wird, geht es nebenbei um Problemlösung à la Indiana Jones, außerirdische Lebensformen und den Einfluss von Rallye-Streifen auf die Geschwindigkeit von Sportwagen.

    Die Teilnahme ist kostenlos, wegen der begrenzten Teilnehmerzahl ist allerdings eine Anmeldung erforderlich.

    Infos und Anmeldung auf

  • Speakers, Check Your Visual Studio Code Theme!

    tl;dr: If you use Visual Studio Code in your talk, please do the audience a favor, press Ctrl+K, Ctrl-T and choose the theme that best fits the lighting situation, not your personal taste.

    Some people like “dark” UI color schemes, i.e. dark background with light text and icons. Others prefer black text on light background. Visual Studio 2019 comes with a light theme by default, Visual Studio Code with a dark theme. So, what is better?

    As long you are on your own at work or at home, the answer is “whatever gives you the best experience”.

    But as soon as you speak at a conference or a user group meetup, or maybe just in front of your colleagues, it’s no longer about you. It’s about what is best for your audience.

    Source code is different from slides

    When you are showing source code in a talk, you must find a compromise between the font size and the amount of text that is visible without too much horizontal scrolling. The result is usually a font size that is smaller than what you would use on a PowerPoint slide. That means that each character consists of far less pixels that either lighten or darken the screen. Which would not a problem per se, if we only had to care about the legibility of white text on dark background or black text on light background.

    But source code is usually shown with syntax highlighting, i.e. as text that switches between a variety of colors. Because not all colors have an equal brightness, some parts of the source code can be much harder to read than other. This is especially true with dark themes, when the “dark” background does not appear as dark in the projection as intended, because of a weak projector and/or a bright room. The weaker contrast appears even worse when the colored text stands between white text – exactly the situation with syntax highlighting.

    Care about legibility first

    Proponents of dark themes cite the reduced eye strain when using a dark background. And they are right, staring at a bright screen in a dark room for a long time can be painful. On the other hand, first make sure the audience members in the back do not have to look twice because parts of the source code are hard to read.

    Personally, in all the sessions I attended, I had more problems reading source code on dark-themed IDEs than I suffered from eye strain. Your experience may be different, of course.

    Don’t theorize, test

    When you set up your computer in the session room before the talk, not only check the font size, but also how well both dark and light themes are readable.

    Fortunately, you can switch Visual Studio Code’s color scheme quickly. So, before your talk

    • press Ctrl+K, Ctrl+T (or choose File > Preferences > Color Theme in the main menu)
    • use the up/down cursor keys to select a theme (e.g. “Light+” or “Dark+”, Code’s default)
    • and press Enter to use the theme.

    Walk to the back of the room and look for yourself. And… be honest.

    It’s not about “it ain’t that bad”

    When you test your favorite theme in the room, don’t go for “it’s good enough” just because you like that theme. Switch to a different theme and make an honest assessment: Is “your” theme really better in this room, for this lighting situation? If not, choose another theme.

    Thank you!

  • Emaroo: How to Get Visual Studio Code’s New Icon

    Emaroo is a free utility for browsing most recently used (MRU) file lists of programs like Visual Studio, Word, Excel, PowerPoint and more. Quickly open files, jump to their folder in Windows Explorer, copy them (and their path) to the clipboard - or run your own tools on the MRU items! And all this with just a few keystrokes or mouse clicks.

    Emaroo vs. Icons

    The May 2019 update for Visual Studio Code (version 1.35) features a new application icon. After installing the update, Emaroo will continue to use the old icon, though.


    This is because Emaroo caches the icons of executables (as well as those of MRU files and folders) for a faster startup.

    To get the new icon, switch to the “settings” page…


    …and click “Refresh icons” in the bottom right corner:


    Confirm you want to restart Emaroo…


    …and the new icon (which is not exactly dramatically different) will appear after Emaroo has refreshed the icons:


  • Interesting Read: The future UWP

    Morton Nielsen wrote an article called “The future UWP” about the situation for desktop UI development in the Microsoft technology stack which I found very interesting.

    The main takeaways (not actually surprising):

    • A lot is happening/changing/developing and it will take some time until the future really becomes clear.
    • Quote: “Whether you do WPF, WinForms or UWP, if it works for you now, continue the course you’re on”

    Personally, I’ll stay with WPF for my desktop UIs. When .NET Core 3 comes out, I’ll dip a toe into porting my applications.

  • Emaroo 4.4 – Support for Visual Studio 2019

    Emaroo is a free utility for browsing most recently used (MRU) file lists of programs like Visual Studio, VS Code, Word, Excel, PowerPoint, Photoshop, Illustrator and more. Quickly open files, jump to their folder in Windows Explorer, copy them (and their path) to the clipboard - or run your own tools on files and folders with custom actions!

    About this Release

    • Added: Support for Visual Studio 2019.
    • Added: The “run or read” feature (Ctrl+R) now also supports “.lnk” files.
      Fixed: Single files not appearing in Visual Studio Code’s MRU list.
  • Design/UI/UX-Praxiswissen für Entwickler in Köln und Nürnberg

    Am 10. Mai 2019 halte ich auf der dotnet Cologne 2019 einen Vortrag mit dem Namen “Kochrezepte für pragmatisches GUI-Design”.

    Am 26. und 27. Juni bin ich in Nürnberg auf der Developer Week 2019. Am 26. Juni ebenfalls mit “Kochrezepte für pragmatisches GUI-Design”, am Tag darauf folgt dann der ganztägige Workshop “Von Null auf GUI – Design/UI/UX-Praxiswissen für Entwickler”.


    Kochrezepte für pragmatisches GUI-Design

    • Wie entscheidet man, was man sich von anderen GUIs abschauen sollte - und was nicht?
    • Wie stellt man Daten in Formularen und Detailansichten geeignet dar, wenn man von der Fachlichkeit eigentlich keine Ahnung hat?
    • Wie bändigt man GUIs mit vielen Funktionen?
    • Wie sorgt man dafür, dass Anwender sich nicht von der GUI "ausgebremst" fühlen?

    Diese und weitere Fragen beantwortet Roland Weigelt in seinem Vortrag. Am Beispiel konkreter Lösungsansätze bietet er einen generellen Einstieg in eine abstrakte und doch praxisorientierte Denkweise in "User Interface Patterns". Roland greift dabei auf seine langjährige Erfahrung in der Produktentwicklung zurück, wo Pragmatismus und Weitsicht gleichermaßen gefragt sind.

    Von Null auf GUI – Design/UI/UX-Praxiswissen für Entwickler

    Überall dort, wo kein ausgewiesener UI-/UX-Spezialist zur Verfügung steht, ist es umso wichtiger, dass auch Software-Entwickler grundlegende Kenntnisse in diesem Thema haben. Sei es, um die UI einer typischen Business-Anwendung von "schlimm" nach "brauchbar" zu verbessern. Oder auch, um eine informierte Entscheidung treffen zu können, was man sich von anderen UIs abschaut.

    In diesem Workshop vermittelt Roland Weigelt Entwicklern ohne jegliche UI/UX-Vorkenntnisse Gestaltungsprinzipien des visuelles Designs, User Experience-Grundlagen sowie das Denken in User Interface Patterns. Und das stets mit einem Blick darauf, was in der Praxis mit begrenztem Budget machbar und tatsächlich hilfreich ist.

    Vortragsteile und praktische Übungen wechseln sich ab, um das Erlernte in Einzel- und Gruppenarbeiten direkt vertiefen zu können.

    Für diesen Workshop sind von Teilnehmerseite her keine Vorbereitungen notwendig. Einfach hinkommen, zuhören, mitmachen, Spaß haben und viel lernen.


    • dotnet Cologne 2019: Die Anmeldung startet am 20. März um 12:00. Die Kölner Community-Konferenz wird wie in den letzten Jahren wohl wieder in wenigen Minuten ausgebucht sein – kein Wunder bei Preisen von 35,- bis 65,- Euro für Privatpersonen bzw. 139,- Euro für Firmentickets.
    • Developer Week 2019: Die Anmeldung ist bereits möglich, bis zum 9. April gelten noch Frühbucherpreise.
  • Emaroo 4.3.2 – Support for VS Code 1.32

    Emaroo is a free utility for browsing most recently used (MRU) file lists of programs like Visual Studio, VS Code, Word, Excel, PowerPoint, Photoshop, Illustrator and more. Quickly open files, jump to their folder in Windows Explorer, copy them (and their path) to the clipboard - or run your own tools on files and folders with custom actions!

    About this Release

    • Updated: Support for Visual Studio Code 1.32 (changes regarding of most recently used folders/workspaces). Previous versions of Visual Studio Code are still supported.
      Fixed: The MRU list for Notepad++ remained empty if the configuration file config.xml is not a valid XML file. This problem was already (kind of) addressed in 4.0.0, but now Emaroo performs a more thorough cleanup of the XML file. To be clear: Emaroo only reads the file, it does not write to it at any point. The file corruption is caused by Notepad+++ itself, which doesn't seem to have problems with it.
      Fixed: Custom actions without any file or directory macros for the currently selected MRU item did not work if the MRU list was empty.
  • How to Approach Problems in Development (and Pretty Much Everywhere Else)

    When you plan a feature, write some code, design a user interface, etc., and a non-trivial problem comes your way, you have more or less the following options:

    • Attack – invest time and effort, give it all to make it happen, no matter what!
    • Sneak around – identify alternative options, or find a way to drastically limit the scope to reduce the amount of work.
    • Postpone – do nothing and wait until a later point in time; if the problem hasn’t become irrelevant by then, you know that it’s worth to be dealt with.
    • Don’t do it – sometimes you have to make the hard decision to not do something.

    As obvious as this seems to me now that these options exist: When I look back at my younger self more than twenty years ago, fresh from university, I was all about attacking problems head-on, because problem-solving was fun! Which sometimes lead to me spending too much energy at the wrong location, at the wrong time. In this blog post I try to write down some words of wisdom which my younger self may have found useful – maybe it helps somebody else out there.

    Do a minimum of research

    You want to work on the problem, you are eager to write code, but hold on for a second. Don’t dive into it head first. Always imagine a meeting in the future where one of the following questions is asked:

    • “What exactly do you know about the problem?”
    • “What have other people done so far?”
    • “Are there samples/libraries/frameworks? What can we at least learn from them?”
    • And of course the killer question: ”Why didn’t you think for a second about X?” (with “X” being super-obvious in your context)

    You definitely want to know as early as possible about critical obstacles, e.g.

    • the only choice for an algorithm for your envisioned approach has exponential complexity,
    • you require hardware performance that your target system simply cannot provide,
    • you have nowhere near enough pixel space in your user interface to display an envisioned feature, or
    • your application only makes sense if your users behave in a completely unrealistic way in the actual usage context.

    if you don’t do anything else, gain at least a basic understanding what you don’t know. You can deal with a “known unknown” on a meta-level, prioritize it, think of possible risks, talk to other people about it. An “unknown unknown”, on the other hand, can sneak up to you and hit you at the worst possible moment.

    Do not confuse means and ends

    As developers, we’re problem solvers – that is a good thing. But it sometimes makes us concentrate on the means (i.e. the technical solution to the problem) instead of the ends (what exactly do we want to achieve?). We all know these situations in meetings where no progress is made until somebody broadens the focus.

    Be that somebody and ask: In which way does solving that one specific problem contribute to the overall goal? And: Is this the easiest way to achieve the desired result?

    Think of the (in)famous “sword fight” scene from Raiders of the Lost Ark: Indiana Jones is facing a bad guy with a sword. Indy, on the other hand, does not have sword. With a narrow focus on the problem of not being able to participate in a (deadly) sword-fighting competition, finding a sword would be the next step. But the actual goal, though, is to get rid of the attacker as quickly and with as little risk as possible – which can be achieved by shooting the bad guy with a gun.

    Here’s a real-life example that I often present in my UI/UX talks:

    My software for the LED advertising system in the local sports arena uses pixel shaders for controlling the brightness of the displayed images and videos. The UI consists of a slider (0-100%) which I move until the apparent LED brightness looks right for the lighting in the arena (which is not constant due to necessary warm-up/down-down phases of the old lamps).

    It was very easy to modify the pixel shaders to influence opacity or displacement of pixels, which gave me the idea for smooth transitions between different content sources for the LEDs. My first choice for the UI: the same as for the brightness, a slider. Copy/paste, simple as that. And from a UI point of view, using a slider promised full flexibility in regard to timing and dynamics of the transition. But what was the actual goal? Perform a smooth transition to the next image or video to be shown. For that, flexibility was much less of a concern than consistency and reliability. And that could be achieved with a simple “Next” button that triggered a transition with a fixed duration of 0.5 seconds.

    Tackle problems as early as necessary, as late as possible

    How do you decide which problem to be solved first? Of course, if one problem depends on a solution for another, that dictates a specific order. Often enough, tough, you have a certain freedom to choose.

    If that is the case, ask yourself whether you have to solve a specific problem now. If you postpone working on something that is more or less isolated, there’s always a chance that priorities change. Something that was essential to reaching a specific goal suddenly becomes obsolete because the goal no longer exists.

    On the other hand, be careful when delaying work, especially if you don’t know much about possible challenges. If part “A” of a system depends on part “B”, young developers like to work “bottom up”, first building “B” into a nice foundation that will make things easier when it comes to working on “A” (I have been there, too). But you definitely want to avoid a situation where the thing that was supposed to use your framework has known or unknown “unknowns“ that turn out to be insurmountable obstacles. So better make sure to have a working proof of concept and work from there.

    This is related to the conflict between the (deliberately) very narrow scope of work items, tasks, user stories, etc. on one hand, and the question when the broader architecture of a system should be planned and implemented. Possible approaches range from BDUF (big design up front) in an almost “waterfall” fashion up to doing only the absolute minimum at a given time combined with continuous refactoring whenever needed. The truth is somewhere in between.

    The secret is to find the right balance between…

    • You ain’t gonna need it (YAGNI): Do not implement things when you just foresee that you need them. For example: extension points in your software that later are never used (but have to be maintained nevertheless). Or architectures with swappable components on a fine-grained level – if you’re not 100% sure that this is vital for the success of the software.


    • Do it or get bitten in the end (DOGBITE): While you can get away with not doing something for a long time (all in with the best intentions of delivering value to the user of your application), postponing some work items can really come at a high cost. For example, if you want to have an undo-redo feature in your finished product. In theory, you could add that with a refactoring at a later time. In practice, good luck with getting the budget for stopping all feature work for weeks of refactoring late in the development.

    In my experience, consider YAGNI as the rule, but don’t use it as “kill all”. Missing a DOGBITE situation is bad and will haunt you for years.

    Ask yourself:

    • Do you have a rough idea how you would add a feature at a certain point? If yes, that’s good enough, don’t add code as a preparation.
    • Are you doing things now that actively prevent adding a feature in the future, or at least make that very expensive? Try to avoid that whenever possible.
    • If you consider something DOGBITE, would you be able to defend it if somebody would grill you on that? You better be, because that’s what will happen at some point.

    Heed the universal truths

    • Everything is more complicated than it appears at first sight. If it doesn’t, you haven’t asked the right questions yet.
    • Truly generic, reusable solutions are hard. First get the job done, then (maybe) think about reuse.
    • “Good enough” is perfectly fine most of the time.
    • Leaving things out is usually the better choice than adding too much up front. Once something (an API, a feature or some UI) is in your software, removing it will make somebody unhappy.

    One more thing…

    The Wikipedia article comparing the Amundsen and Scott Expeditions is very interesting. You’ll quickly understand why I mention it here.